My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Hog Rider
Giant Snowball
Goblin Gang Battle Ram Hog Rider Furnace Baby Dragon
Zap
Goblin Gang Battle Ram Furnace
Barbarian Barrel
Goblin Gang Battle Ram Furnace
The Log
Goblin Gang Battle Ram Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Battle Ram Hog Rider Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Battle Ram Hog Rider Furnace Baby Dragon
Poison
Goblin Gang Furnace
Lightning
Battle Ram Furnace Baby Dragon
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Battle Ram Hog Rider Furnace Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Battle Ram

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Hog Rider Tornado P.E.K.K.A Furnace Baby Dragon
Goblin Gang
Hog Rider Battle Ram Baby Dragon P.E.K.K.A
Battle Ram
Zap Goblin Gang Furnace Tornado Baby Dragon P.E.K.K.A
Hog Rider
Zap Goblin Gang Furnace Tornado Baby Dragon
Furnace
Zap Battle Ram Hog Rider Baby Dragon P.E.K.K.A
Tornado
Zap Baby Dragon P.E.K.K.A Battle Ram Hog Rider
Baby Dragon
Tornado Zap Goblin Gang Battle Ram Hog Rider Furnace P.E.K.K.A
P.E.K.K.A
Zap Tornado Goblin Gang Battle Ram Furnace Baby Dragon

Defense Synergies 1 11

Zap
Goblin Gang Furnace Tornado Baby Dragon P.E.K.K.A
Goblin Gang
Zap Furnace P.E.K.K.A
Battle Ram
Hog Rider
Furnace
Zap Goblin Gang Tornado Baby Dragon
Tornado
P.E.K.K.A Zap Furnace Baby Dragon
Baby Dragon
Zap Furnace Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Zap Goblin Gang Furnace
Goblin Gang Furnace Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Tornado P.E.K.K.A
Goblin Gang Tornado Zap Furnace Baby Dragon
Furnace Tornado Zap Goblin Gang Baby Dragon
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace Tornado
Goblin Gang Tornado
Goblin Gang Zap Furnace Tornado Baby Dragon
Zap Goblin Gang Furnace Tornado Baby Dragon
Furnace P.E.K.K.A Zap Goblin Gang
Zap Goblin Gang Furnace Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Tornado Zap Goblin Gang Furnace P.E.K.K.A
Goblin Gang Furnace Tornado P.E.K.K.A
Zap Goblin Gang Furnace Tornado Baby Dragon
Zap Furnace Tornado Baby Dragon
P.E.K.K.A Tornado
Goblin Gang Furnace Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace P.E.K.K.A
Zap Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Zap Furnace
Goblin Gang P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang
Furnace Zap Goblin Gang Tornado Baby Dragon
Goblin Gang P.E.K.K.A Furnace
P.E.K.K.A
Zap P.E.K.K.A Tornado Baby Dragon
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang
Furnace Baby Dragon
Goblin Gang Zap Furnace Tornado Baby Dragon P.E.K.K.A
Zap Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Tornado Baby Dragon
Furnace Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Goblin Gang Tornado
Zap Tornado
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Baby Dragon
Furnace Baby Dragon
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Furnace Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Furnace Tornado Baby Dragon
Zap
Zap
Zap
P.E.K.K.A
Zap Goblin Gang
Zap Tornado Baby Dragon
Goblin Gang Baby Dragon
Zap Baby Dragon
Zap Tornado
P.E.K.K.A
Zap Goblin Gang Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon

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