My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Wizard
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Hog Rider Wizard P.E.K.K.A
Fireball
Minions Goblin Gang Barbarians Hog Rider Wizard
Poison
Minions Goblin Gang Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Fireball Hog Rider Freeze Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Fireball Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Hog Rider
Minions Goblin Gang Fireball Freeze Barbarians Wizard
Wizard
Hog Rider P.E.K.K.A
Freeze
Hog Rider Fireball
P.E.K.K.A
Minions Goblin Gang Wizard

Defense Synergies 0 7

Minions
Freeze P.E.K.K.A
Goblin Gang
Barbarians P.E.K.K.A
Barbarians
Goblin Gang
Fireball
Freeze
Hog Rider
Wizard
Freeze P.E.K.K.A
Freeze
Minions Fireball Wizard
P.E.K.K.A
Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Barbarians P.E.K.K.A Minions Goblin Gang
Goblin Gang Barbarians P.E.K.K.A Minions Freeze
Barbarians P.E.K.K.A Minions Goblin Gang
Barbarians Fireball P.E.K.K.A
Goblin Gang Fireball Freeze Minions
Minions Goblin Gang Fireball Wizard Freeze
Barbarians Fireball P.E.K.K.A
Barbarians P.E.K.K.A Minions Goblin Gang
Goblin Gang Barbarians
Minions Goblin Gang Barbarians Fireball Wizard Freeze
Minions Goblin Gang Fireball Wizard
Barbarians P.E.K.K.A Minions Goblin Gang Fireball Wizard Freeze
Fireball Wizard Minions Goblin Gang Barbarians Freeze P.E.K.K.A
Barbarians P.E.K.K.A Goblin Gang
Barbarians Goblin Gang Fireball Freeze P.E.K.K.A
Barbarians Wizard Minions Goblin Gang Fireball P.E.K.K.A
Fireball Minions Goblin Gang Barbarians Wizard
Wizard Freeze Minions Barbarians Fireball
Barbarians P.E.K.K.A
Goblin Gang Wizard Minions Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball P.E.K.K.A
Fireball Goblin Gang Wizard
Goblin Gang Barbarians P.E.K.K.A Minions
Goblin Gang P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Goblin Gang
Fireball Wizard Minions Goblin Gang Freeze
Goblin Gang P.E.K.K.A Minions Barbarians Fireball
P.E.K.K.A Barbarians
Freeze P.E.K.K.A Minions Barbarians Fireball
P.E.K.K.A Goblin Gang Barbarians
P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Barbarians Fireball
Goblin Gang Barbarians Minions Fireball Freeze P.E.K.K.A
Minions Barbarians Fireball Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Barbarians Fireball Freeze
Fireball Wizard
Fireball Wizard Minions Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Minions Goblin Gang Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Minions
Fireball Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Barbarians Fireball
Freeze Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
P.E.K.K.A
Fireball Wizard
Minions Goblin Gang Barbarians Fireball Freeze
Fireball Wizard
Freeze
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Minions Goblin Gang Fireball Freeze
Fireball
Fireball Freeze

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