My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Fire Spirit Three Musketeers
Zap
Fire Spirit Three Musketeers
Barbarian Barrel
Fire Spirit Tesla Valkyrie Three Musketeers
The Log
Fire Spirit Three Musketeers
Earthquake
Tesla Elixir Collector
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Three Musketeers P.E.K.K.A
Fireball
Tesla Elixir Collector Three Musketeers
Poison
Elixir Collector Three Musketeers
Lightning
Tesla Valkyrie Elixir Collector Three Musketeers
Rocket
Valkyrie Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Elixir Collector Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Tesla Valkyrie Freeze Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Tesla Valkyrie

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Three Musketeers
Arrows
P.E.K.K.A Freeze
Tesla
Valkyrie
Fire Spirit Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Fire Spirit Valkyrie
Freeze
Arrows
P.E.K.K.A
Fire Spirit Arrows Valkyrie

Defense Synergies 0 8

Fire Spirit
Valkyrie P.E.K.K.A
Arrows
Tesla Valkyrie P.E.K.K.A
Tesla
Arrows Valkyrie
Valkyrie
Fire Spirit Arrows Tesla Freeze P.E.K.K.A
Elixir Collector
Three Musketeers
Freeze
Valkyrie
P.E.K.K.A
Fire Spirit Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie Three Musketeers
Tesla Three Musketeers P.E.K.K.A Fire Spirit Valkyrie Freeze
Tesla Three Musketeers P.E.K.K.A Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Freeze Fire Spirit Tesla Valkyrie
Tesla Three Musketeers Fire Spirit Arrows Freeze
Arrows Tesla Valkyrie P.E.K.K.A
Tesla Three Musketeers P.E.K.K.A
Fire Spirit Tesla Valkyrie
Valkyrie Arrows Tesla Freeze
Arrows Tesla Three Musketeers
Tesla P.E.K.K.A Fire Spirit Valkyrie Three Musketeers Freeze
Fire Spirit Valkyrie Three Musketeers Arrows Tesla Freeze P.E.K.K.A
P.E.K.K.A Tesla Three Musketeers
Tesla Three Musketeers Freeze P.E.K.K.A
Tesla Three Musketeers Arrows Valkyrie P.E.K.K.A
Fire Spirit Arrows Tesla Valkyrie Three Musketeers
Arrows Valkyrie Freeze Fire Spirit Tesla
P.E.K.K.A Tesla Three Musketeers
Valkyrie Fire Spirit Arrows Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla P.E.K.K.A
Arrows Tesla Valkyrie
P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie Three Musketeers
Fire Spirit Arrows Tesla Three Musketeers Freeze
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie
Freeze P.E.K.K.A Valkyrie
P.E.K.K.A Tesla Three Musketeers
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Tesla Valkyrie Three Musketeers
Tesla Valkyrie Three Musketeers
Tesla Valkyrie Three Musketeers Freeze P.E.K.K.A
Arrows Valkyrie Tesla Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Freeze
Fire Spirit Arrows
Arrows Fire Spirit Freeze
Arrows
Fire Spirit Three Musketeers
Arrows Valkyrie
Fire Spirit Arrows
Fire Spirit Three Musketeers
Arrows Freeze
Arrows
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers Freeze
Fire Spirit Arrows Three Musketeers
Fire Spirit Arrows Valkyrie
Arrows
Arrows
Arrows Freeze Fire Spirit Valkyrie
Arrows
Arrows
Arrows
Fire Spirit Arrows
Freeze
Arrows
Arrows Freeze
P.E.K.K.A
Arrows
Fire Spirit Freeze
Fire Spirit Arrows Three Musketeers
Freeze
Arrows
Valkyrie Three Musketeers
Arrows
Arrows
Three Musketeers P.E.K.K.A
Freeze
Freeze

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