My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Mega Minion Hog Rider
Zap
Dark Prince
Barbarian Barrel
Dark Prince Executioner
The Log
Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Mega Minion Hog Rider Dark Prince Executioner P.E.K.K.A
Fireball
Mega Minion Hog Rider Executioner
Poison
Mega Minion Executioner
Lightning
Mega Minion Dark Prince Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Dark Prince Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Dark Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Tornado Fireball Hog Rider Dark Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Tornado Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball
Fireball
Hog Rider Tornado Mega Minion Dark Prince The Log
Hog Rider
Fireball The Log Tornado Dark Prince Executioner
Tornado
Fireball Executioner P.E.K.K.A Hog Rider Dark Prince The Log
Dark Prince
Fireball Hog Rider Tornado Executioner
Executioner
Tornado Hog Rider Dark Prince P.E.K.K.A The Log
P.E.K.K.A
Tornado Executioner The Log
The Log
Hog Rider Fireball Tornado Executioner P.E.K.K.A

Defense Synergies 5 9

Mega Minion
Tornado Dark Prince The Log
Fireball
Tornado The Log Dark Prince
Hog Rider
Tornado
Fireball Executioner P.E.K.K.A Mega Minion Dark Prince The Log
Dark Prince
Mega Minion Fireball Tornado Executioner The Log
Executioner
Tornado Dark Prince The Log
P.E.K.K.A
Tornado The Log
The Log
Fireball P.E.K.K.A Mega Minion Tornado Dark Prince Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Executioner The Log
P.E.K.K.A Mega Minion Dark Prince Executioner The Log
Tornado P.E.K.K.A Mega Minion Dark Prince Executioner
P.E.K.K.A Mega Minion Dark Prince
Fireball Tornado Dark Prince P.E.K.K.A The Log
Fireball Tornado The Log Mega Minion Dark Prince Executioner
Mega Minion Tornado Fireball Executioner
Fireball P.E.K.K.A The Log
P.E.K.K.A Tornado
Tornado Dark Prince
Executioner Mega Minion Fireball Tornado Dark Prince The Log
Mega Minion Executioner Fireball Tornado
P.E.K.K.A Fireball Dark Prince The Log
Fireball Executioner Mega Minion Tornado Dark Prince P.E.K.K.A The Log
P.E.K.K.A
Tornado Fireball P.E.K.K.A The Log
Fireball Tornado Dark Prince Executioner P.E.K.K.A
Fireball Mega Minion Tornado Dark Prince Executioner The Log
Tornado Executioner The Log Mega Minion Fireball Dark Prince
P.E.K.K.A Tornado
Dark Prince Fireball Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince P.E.K.K.A
Fireball Mega Minion Executioner The Log
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Dark Prince Executioner
Fireball Executioner Tornado
Dark Prince P.E.K.K.A Mega Minion Fireball
P.E.K.K.A Dark Prince
P.E.K.K.A Mega Minion Fireball Tornado Dark Prince The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Dark Prince
P.E.K.K.A Fireball Tornado Dark Prince The Log
Dark Prince P.E.K.K.A Fireball Executioner
Fireball Executioner
Mega Minion Fireball Tornado Dark Prince Executioner P.E.K.K.A The Log
Executioner Mega Minion Fireball Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Executioner The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Executioner Dark Prince The Log
Fireball Executioner Mega Minion Tornado
Tornado Executioner The Log
Fireball The Log Tornado Executioner
Fireball The Log Tornado
Fireball Tornado
Fireball Tornado Dark Prince The Log
Fireball Tornado Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Mega Minion Fireball Dark Prince Executioner The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Dark Prince Executioner
Mega Minion
Fireball The Log Tornado Executioner
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Executioner
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Fireball Dark Prince
Fireball Mega Minion Tornado Executioner
The Log Fireball
Fireball Mega Minion Dark Prince Executioner
The Log Fireball Executioner
Fireball Tornado
Mega Minion Dark Prince Executioner P.E.K.K.A
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Tornado Dark Prince Executioner The Log

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