My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Executioner
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Wizard Executioner P.E.K.K.A
Fireball
Elite Barbarians Wizard Executioner
Poison
Wizard Executioner
Lightning
Elite Barbarians Wizard Executioner
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Tornado Wizard Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Tornado

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Elite Barbarians
Zap
Elite Barbarians Tornado P.E.K.K.A Fire Spirit Executioner
Elite Barbarians
Zap Rage Fire Spirit Wizard
Wizard
Tornado Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Wizard
Tornado
Zap Wizard Executioner P.E.K.K.A
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Tornado Wizard Executioner

Defense Synergies 3 9

Fire Spirit
Zap Tornado P.E.K.K.A
Zap
Fire Spirit Elite Barbarians Tornado Executioner P.E.K.K.A
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A
Rage
Tornado
Wizard Executioner P.E.K.K.A Fire Spirit Zap
Executioner
Tornado Zap
P.E.K.K.A
Tornado Fire Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
Elite Barbarians P.E.K.K.A Zap Executioner
Tornado P.E.K.K.A Fire Spirit Elite Barbarians Executioner
Elite Barbarians P.E.K.K.A
Elite Barbarians Tornado P.E.K.K.A
Tornado Fire Spirit Zap Executioner
Tornado Fire Spirit Zap Wizard Executioner
Zap P.E.K.K.A
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Fire Spirit
Executioner Zap Wizard Tornado
Executioner Zap Wizard Tornado
P.E.K.K.A Fire Spirit Zap Elite Barbarians Wizard
Fire Spirit Wizard Executioner Zap Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians P.E.K.K.A
Wizard Elite Barbarians Tornado Executioner P.E.K.K.A
Fire Spirit Zap Elite Barbarians Wizard Tornado Executioner
Zap Wizard Tornado Executioner Fire Spirit
P.E.K.K.A Elite Barbarians Tornado
Wizard Fire Spirit Elite Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard Executioner
P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians Executioner
Fire Spirit Wizard Executioner Zap Tornado
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Tornado
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Wizard Executioner
Wizard Executioner
Elite Barbarians Zap Tornado Executioner P.E.K.K.A
Executioner Zap Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Wizard Executioner Fire Spirit Zap
Wizard Executioner Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado Executioner
Fire Spirit Zap Wizard Tornado Executioner
Zap Wizard Tornado
Fire Spirit Elite Barbarians Tornado
Zap Wizard Tornado
Fire Spirit Zap Wizard Tornado Executioner
Fire Spirit Elite Barbarians Executioner
Zap Elite Barbarians
Zap Wizard Executioner
Wizard Executioner
Tornado
Fire Spirit Zap Wizard Executioner
Fire Spirit Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Wizard Executioner
Zap Wizard Tornado Executioner
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Fire Spirit Zap Wizard Tornado Executioner
Zap Wizard
Elite Barbarians
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Fire Spirit
Fire Spirit Zap Wizard Tornado Executioner
Wizard Executioner
Zap Wizard Executioner
Zap Tornado
Elite Barbarians Executioner P.E.K.K.A
Zap Elite Barbarians Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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