My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Zappies Graveyard
Zap
Zappies Graveyard
Barbarian Barrel
Zappies Executioner Electro Wizard Graveyard
The Log
Zappies Graveyard
Earthquake
Zappies Graveyard
Arrows
Zappies Graveyard
Royal Delivery
Zappies Executioner P.E.K.K.A Electro Wizard Graveyard
Fireball
Zappies Executioner Electro Wizard
Poison
Zappies Executioner Electro Wizard Graveyard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Zappies Poison Electro Wizard Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Zappies Poison

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
P.E.K.K.A Graveyard
Tornado
Executioner P.E.K.K.A Poison The Log Graveyard
Poison
P.E.K.K.A Graveyard Tornado The Log
Executioner
Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Poison Electro Wizard Zappies Executioner The Log Graveyard
The Log
Tornado Poison Executioner P.E.K.K.A Graveyard
Electro Wizard
P.E.K.K.A Graveyard
Graveyard
Poison Electro Wizard Zappies Tornado P.E.K.K.A The Log

Defense Synergies 3 12

Zappies
Tornado P.E.K.K.A The Log Electro Wizard
Tornado
Executioner P.E.K.K.A Zappies Poison The Log Electro Wizard
Poison
Tornado The Log Electro Wizard
Executioner
Tornado The Log
P.E.K.K.A
Tornado The Log Zappies Electro Wizard
The Log
P.E.K.K.A Zappies Tornado Poison Executioner Electro Wizard
Electro Wizard
Zappies Tornado Poison P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Executioner The Log Electro Wizard
P.E.K.K.A Zappies Executioner The Log Electro Wizard
Tornado P.E.K.K.A Zappies Executioner Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Tornado Poison P.E.K.K.A The Log
Tornado The Log Zappies Executioner Electro Wizard
Tornado Electro Wizard Zappies Poison Executioner
Poison P.E.K.K.A The Log Electro Wizard
Zappies P.E.K.K.A Tornado
Tornado Zappies Electro Wizard
Poison Executioner Electro Wizard Zappies Tornado The Log
Executioner Zappies Tornado Poison Electro Wizard
P.E.K.K.A Zappies The Log Electro Wizard
Executioner Zappies Tornado Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Tornado Zappies P.E.K.K.A The Log Electro Wizard
Zappies Tornado Poison Executioner P.E.K.K.A Electro Wizard
Zappies Tornado Executioner The Log Electro Wizard
Tornado Poison Executioner The Log Zappies Electro Wizard
P.E.K.K.A Zappies Tornado Electro Wizard
Zappies Poison Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies P.E.K.K.A Electro Wizard
Poison Electro Wizard Executioner The Log
Zappies P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Zappies Tornado The Log Electro Wizard
P.E.K.K.A Zappies Executioner
Poison Executioner Zappies Tornado Electro Wizard
P.E.K.K.A Zappies Electro Wizard
P.E.K.K.A Zappies
P.E.K.K.A Electro Wizard Zappies Tornado Poison The Log
P.E.K.K.A Zappies
P.E.K.K.A Zappies
P.E.K.K.A Tornado Poison The Log Electro Wizard
P.E.K.K.A Zappies Executioner
Zappies Executioner
Zappies Electro Wizard Tornado Poison Executioner P.E.K.K.A The Log
Poison Executioner Zappies P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Tornado Executioner The Log Electro Wizard
Poison The Log
Poison The Log
Poison Executioner The Log
Poison Executioner Tornado
Tornado Poison Executioner The Log
Poison The Log Tornado Executioner
Poison The Log Tornado
Tornado Poison Electro Wizard
Poison Tornado The Log Electro Wizard
Poison Tornado Executioner
Poison Executioner The Log
Poison
Poison The Log
Poison Executioner The Log
Poison Executioner The Log
Tornado Poison
Poison Executioner The Log Electro Wizard
Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Executioner
Poison The Log Tornado Executioner Electro Wizard
Tornado Poison The Log
Poison Tornado The Log
Poison Tornado Executioner Electro Wizard
Electro Wizard Zappies Poison
Poison The Log
Zappies Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Zappies
Poison Zappies Tornado Executioner Electro Wizard
The Log
Poison Executioner Electro Wizard
The Log Poison Executioner
Tornado Poison
Executioner P.E.K.K.A
Zappies Tornado Poison The Log Electro Wizard
Zappies Tornado Poison Executioner Electro Wizard
Poison Tornado Executioner The Log Electro Wizard

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