My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Goblin Hut Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner
Giant Snowball
Flying Machine Zappies Goblin Hut Miner
Zap
Flying Machine Zappies Goblin Hut Dark Prince
Barbarian Barrel
Zappies Goblin Hut Dark Prince
The Log
Zappies Goblin Hut Dark Prince
Earthquake
Zappies Goblin Hut
Arrows
Flying Machine Zappies Goblin Hut
Royal Delivery
Flying Machine Zappies Goblin Hut Dark Prince P.E.K.K.A Miner
Fireball
Flying Machine Zappies Goblin Hut
Poison
Flying Machine Zappies Goblin Hut
Lightning
Goblin Hut Dark Prince
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison P.E.K.K.A Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Flying Machine Zappies Dark Prince Poison Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Miner Flying Machine Zappies

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Zappies Goblin Hut Dark Prince P.E.K.K.A
Zappies
Flying Machine Goblin Hut Dark Prince P.E.K.K.A Miner
Goblin Hut
Flying Machine Zappies Dark Prince The Log Miner
Dark Prince
Flying Machine Zappies Goblin Hut Poison Miner
Poison
P.E.K.K.A Miner Dark Prince The Log
P.E.K.K.A
Poison Flying Machine Zappies The Log
The Log
Goblin Hut Poison P.E.K.K.A Miner
Miner
Poison Zappies Goblin Hut Dark Prince The Log

Defense Synergies 1 12

Flying Machine
Zappies Goblin Hut Dark Prince P.E.K.K.A The Log
Zappies
Flying Machine P.E.K.K.A The Log
Goblin Hut
Flying Machine Dark Prince
Dark Prince
Flying Machine Goblin Hut Poison The Log
Poison
Dark Prince The Log
P.E.K.K.A
The Log Flying Machine Zappies
The Log
P.E.K.K.A Flying Machine Zappies Dark Prince Poison Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies Goblin Hut The Log
P.E.K.K.A Flying Machine Zappies Goblin Hut Dark Prince The Log
Goblin Hut P.E.K.K.A Zappies Dark Prince
Goblin Hut P.E.K.K.A Zappies Dark Prince
Dark Prince Poison P.E.K.K.A The Log
The Log Flying Machine Zappies Dark Prince
Flying Machine Zappies Goblin Hut Poison
Flying Machine Poison P.E.K.K.A The Log
Zappies P.E.K.K.A Goblin Hut
Zappies Dark Prince Miner
Poison Flying Machine Zappies Goblin Hut Dark Prince The Log
Flying Machine Zappies Goblin Hut Poison
Goblin Hut P.E.K.K.A Flying Machine Zappies Dark Prince The Log
Zappies Goblin Hut Dark Prince Poison P.E.K.K.A The Log
P.E.K.K.A Zappies Goblin Hut
Zappies Goblin Hut P.E.K.K.A The Log
Zappies Goblin Hut Dark Prince Poison P.E.K.K.A
Flying Machine Zappies Goblin Hut Dark Prince The Log
Poison The Log Flying Machine Zappies Goblin Hut Dark Prince
P.E.K.K.A Zappies Goblin Hut
Dark Prince Flying Machine Zappies Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Goblin Hut Dark Prince P.E.K.K.A
Poison Flying Machine The Log Miner
Zappies P.E.K.K.A Goblin Hut Dark Prince The Log
Dark Prince P.E.K.K.A Zappies The Log
P.E.K.K.A Zappies Goblin Hut Dark Prince
Poison Flying Machine Zappies Goblin Hut
Dark Prince P.E.K.K.A Flying Machine Zappies Goblin Hut
P.E.K.K.A Zappies Dark Prince
P.E.K.K.A Flying Machine Zappies Goblin Hut Dark Prince Poison The Log
P.E.K.K.A Zappies Goblin Hut
P.E.K.K.A Flying Machine Zappies Goblin Hut Dark Prince
P.E.K.K.A Dark Prince Poison The Log
Dark Prince P.E.K.K.A Zappies
Flying Machine Zappies
Zappies Goblin Hut Flying Machine Dark Prince Poison P.E.K.K.A The Log
Poison Flying Machine Zappies Goblin Hut Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine The Log
Poison Flying Machine The Log Miner
Flying Machine Goblin Hut Poison The Log Miner
Flying Machine Dark Prince Poison The Log
Poison Dark Prince The Log
Poison Flying Machine
Flying Machine Poison The Log
Poison The Log Flying Machine
Poison The Log Miner Flying Machine
Poison
Poison Miner Flying Machine Dark Prince The Log
Poison Flying Machine
Flying Machine Poison Goblin Hut The Log Miner
Flying Machine Poison
Flying Machine Goblin Hut Poison The Log
Flying Machine Goblin Hut Poison The Log
Flying Machine Goblin Hut Poison The Log
Poison
Flying Machine Dark Prince Poison The Log
Flying Machine Poison The Log Miner
Poison The Log
Poison
The Log
Flying Machine Poison The Log
Poison The Log Dark Prince
Poison The Log Miner Flying Machine
Flying Machine Poison The Log Miner
Poison Miner The Log
Poison Flying Machine
Flying Machine Zappies Goblin Hut Poison
Poison The Log Miner
Zappies Poison
P.E.K.K.A
Poison The Log
Flying Machine Zappies Goblin Hut Dark Prince
Poison Flying Machine Zappies
The Log
Poison Miner Flying Machine Dark Prince
The Log Flying Machine Poison
Poison
Flying Machine Dark Prince P.E.K.K.A
Flying Machine Zappies Poison The Log
Flying Machine Zappies Poison
Poison Flying Machine Dark Prince The Log Miner

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