My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Goblin Hut Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Three Musketeers Miner
Giant Snowball
Bats Goblin Gang Battle Ram Goblin Hut Three Musketeers Miner
Zap
Bats Goblin Gang Battle Ram Goblin Hut Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Goblin Hut Three Musketeers
The Log
Goblin Gang Battle Ram Goblin Hut Three Musketeers
Earthquake
Goblin Gang Goblin Hut
Arrows
Bats Goblin Gang Goblin Hut
Royal Delivery
Bats Goblin Gang Battle Ram Goblin Hut Three Musketeers P.E.K.K.A Miner
Fireball
Goblin Gang Battle Ram Goblin Hut Three Musketeers
Poison
Bats Goblin Gang Goblin Hut Three Musketeers
Lightning
Battle Ram Goblin Hut Three Musketeers
Rocket
Goblin Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Battle Ram Goblin Hut P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Battle Ram P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Miner Bats Goblin Hut Three Musketeers
Goblin Gang
Miner Battle Ram Goblin Hut Three Musketeers P.E.K.K.A
Battle Ram
Zap Bats Goblin Gang Goblin Hut Three Musketeers P.E.K.K.A
Goblin Hut
Zap Goblin Gang Battle Ram Three Musketeers Miner
Three Musketeers
Zap Goblin Gang Battle Ram Goblin Hut Miner
P.E.K.K.A
Zap Bats Goblin Gang Battle Ram
Miner
Bats Zap Goblin Gang Goblin Hut Three Musketeers

Defense Synergies 0 10

Bats
Zap P.E.K.K.A
Zap
Bats Goblin Gang Goblin Hut Three Musketeers P.E.K.K.A Miner
Goblin Gang
Zap Goblin Hut P.E.K.K.A Miner
Battle Ram
Goblin Hut
Zap Goblin Gang
Three Musketeers
Zap
P.E.K.K.A
Bats Zap Goblin Gang
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut
P.E.K.K.A Bats Zap Goblin Gang Goblin Hut Three Musketeers
Goblin Gang Goblin Hut Three Musketeers P.E.K.K.A Bats
Goblin Hut Three Musketeers P.E.K.K.A Bats Goblin Gang
P.E.K.K.A
Goblin Gang Bats Zap
Bats Three Musketeers Zap Goblin Gang Goblin Hut
Zap P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Gang Goblin Hut
Goblin Gang Miner
Bats Goblin Gang Zap Goblin Hut
Three Musketeers Bats Zap Goblin Gang Goblin Hut
Goblin Hut P.E.K.K.A Bats Zap Goblin Gang Three Musketeers
Three Musketeers Bats Zap Goblin Gang Goblin Hut P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Hut Three Musketeers
Zap Goblin Gang Goblin Hut Three Musketeers P.E.K.K.A
Three Musketeers Bats Goblin Gang Goblin Hut P.E.K.K.A
Bats Zap Goblin Gang Goblin Hut Three Musketeers
Zap Bats Goblin Hut
P.E.K.K.A Goblin Hut Three Musketeers
Goblin Gang Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Goblin Hut P.E.K.K.A
Zap Goblin Gang Miner
Goblin Gang P.E.K.K.A Bats Zap Goblin Hut
Goblin Gang P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Goblin Hut Three Musketeers
Bats Zap Goblin Gang Goblin Hut Three Musketeers
Goblin Gang P.E.K.K.A Bats Goblin Hut
P.E.K.K.A
Zap P.E.K.K.A Bats Goblin Hut
P.E.K.K.A Goblin Gang Goblin Hut Three Musketeers
P.E.K.K.A Bats Goblin Hut
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Goblin Hut Bats Zap Three Musketeers P.E.K.K.A
Bats Zap Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Goblin Hut Miner
Zap
Bats Zap
Zap
Miner Zap
Bats Goblin Gang Three Musketeers
Miner Zap
Zap
Goblin Hut Three Musketeers Miner
Zap Goblin Hut
Zap Goblin Hut Three Musketeers
Goblin Hut Three Musketeers
Three Musketeers
Bats
Zap Three Musketeers
Zap Miner
Zap
Zap
Miner Zap
Zap Miner
Miner Zap
Bats Zap
Zap Bats Goblin Hut
Zap Miner
Zap
P.E.K.K.A
Zap Bats Goblin Gang Goblin Hut
Zap Three Musketeers
Miner Goblin Gang Three Musketeers
Zap
Zap
Three Musketeers P.E.K.K.A
Zap Bats Goblin Gang
Bats Zap
Zap Miner

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