My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Elixir Collector Three Musketeers P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers
Giant Snowball
Archers Three Musketeers Lumberjack
Zap
Archers Three Musketeers
Barbarian Barrel
Ice Spirit Archers Three Musketeers Lumberjack
The Log
Ice Spirit Archers Three Musketeers Lumberjack
Earthquake
Archers Elixir Collector
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Three Musketeers P.E.K.K.A Lumberjack
Fireball
Archers Elixir Collector Three Musketeers Lumberjack
Poison
Archers Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers Lumberjack
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Arrows Lumberjack Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Arrows

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Archers Three Musketeers Lumberjack
Zap
Ice Spirit Arrows P.E.K.K.A Archers Three Musketeers Lumberjack
Archers
Ice Spirit Zap Arrows P.E.K.K.A Lumberjack
Arrows
Zap P.E.K.K.A Archers Lumberjack
Elixir Collector
Three Musketeers
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Arrows Archers Lumberjack
Lumberjack
Ice Spirit Zap Archers Arrows P.E.K.K.A

Defense Synergies 1 13

Ice Spirit
Zap Archers Three Musketeers P.E.K.K.A Lumberjack
Zap
Ice Spirit Archers Arrows Three Musketeers P.E.K.K.A Lumberjack
Archers
Ice Spirit Zap P.E.K.K.A Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Elixir Collector
Three Musketeers
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Archers Arrows
Lumberjack
Ice Spirit Zap Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Lumberjack Ice Spirit Zap Three Musketeers
Three Musketeers P.E.K.K.A Lumberjack Archers
Three Musketeers P.E.K.K.A Lumberjack
Arrows P.E.K.K.A Lumberjack
Arrows Zap Archers Lumberjack
Three Musketeers Ice Spirit Zap Archers Arrows
Zap Arrows P.E.K.K.A
Three Musketeers P.E.K.K.A Lumberjack
Ice Spirit Archers Lumberjack
Archers Zap Arrows Lumberjack
Arrows Three Musketeers Zap Archers
P.E.K.K.A Lumberjack Ice Spirit Zap Three Musketeers
Three Musketeers Ice Spirit Zap Arrows P.E.K.K.A Lumberjack
P.E.K.K.A Three Musketeers Lumberjack
Ice Spirit Zap Three Musketeers P.E.K.K.A Lumberjack
Three Musketeers Arrows P.E.K.K.A Lumberjack
Ice Spirit Arrows Zap Archers Three Musketeers Lumberjack
Zap Arrows Ice Spirit Archers Lumberjack
P.E.K.K.A Three Musketeers Lumberjack
Archers Arrows P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers P.E.K.K.A
Zap Archers Arrows Lumberjack
P.E.K.K.A Lumberjack Ice Spirit Zap
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Three Musketeers Lumberjack
Arrows Ice Spirit Zap Archers Three Musketeers
P.E.K.K.A Archers Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Ice Spirit
P.E.K.K.A Three Musketeers
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Arrows
P.E.K.K.A Three Musketeers Lumberjack
Archers Three Musketeers
Ice Spirit Zap Archers Three Musketeers P.E.K.K.A Lumberjack
Arrows Zap Archers P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Ice Spirit Zap
Archers Arrows
Arrows Ice Spirit Zap
Arrows Zap
Three Musketeers Lumberjack
Zap Arrows
Zap Archers Arrows
Three Musketeers
Arrows
Zap Arrows
Zap Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Zap Archers Arrows Three Musketeers
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Ice Spirit
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows
Zap Ice Spirit
Zap Arrows
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows
Zap Ice Spirit Archers
Zap Archers Arrows Three Musketeers
Arrows
Three Musketeers Lumberjack
Arrows Zap
Zap Arrows
Three Musketeers P.E.K.K.A
Zap Ice Spirit
Zap
Zap

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