My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Night Witch
Giant Snowball
Minions Hog Rider Night Witch
Zap
Minions Night Witch
Barbarian Barrel
Elite Barbarians Wizard Night Witch
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minions Night Witch
Royal Delivery
Minions Elite Barbarians Hog Rider Wizard P.E.K.K.A Night Witch
Fireball
Minions Elite Barbarians Hog Rider Wizard Night Witch
Poison
Minions Wizard Night Witch
Lightning
Elite Barbarians Wizard Night Witch
Rocket
Elite Barbarians Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Hog Rider Night Witch Wizard Elite Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Hog Rider Night Witch

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider P.E.K.K.A Minions Night Witch
Minions
Hog Rider Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Minions Hog Rider Wizard
Hog Rider
Zap Minions Lightning Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Zap Minions Wizard Night Witch
Night Witch
Zap P.E.K.K.A

Defense Synergies 0 7

Zap
Minions Elite Barbarians P.E.K.K.A Night Witch
Minions
Zap P.E.K.K.A
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Elite Barbarians P.E.K.K.A
Lightning
P.E.K.K.A
Zap Minions Wizard
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Wizard
Elite Barbarians P.E.K.K.A Zap Minions Night Witch
P.E.K.K.A Minions Elite Barbarians Lightning Night Witch
Elite Barbarians P.E.K.K.A Night Witch Minions
Lightning Elite Barbarians P.E.K.K.A
Zap Minions Night Witch
Minions Lightning Zap Wizard Night Witch
Lightning Zap P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Night Witch
Elite Barbarians Night Witch
Minions Zap Wizard Night Witch
Minions Zap Wizard Night Witch
P.E.K.K.A Night Witch Zap Minions Elite Barbarians Wizard Lightning
Wizard Zap Minions P.E.K.K.A Night Witch
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Lightning P.E.K.K.A
Wizard Minions Elite Barbarians P.E.K.K.A Night Witch
Zap Minions Elite Barbarians Wizard Night Witch
Zap Wizard Minions
P.E.K.K.A Elite Barbarians
Wizard Minions Elite Barbarians P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard Lightning
P.E.K.K.A Zap Minions Elite Barbarians Lightning
Lightning P.E.K.K.A Zap Elite Barbarians Night Witch
P.E.K.K.A Elite Barbarians Night Witch
Wizard Zap Minions
P.E.K.K.A Minions Elite Barbarians Lightning Night Witch
P.E.K.K.A Elite Barbarians
Zap Lightning P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
Lightning P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Lightning P.E.K.K.A Wizard Night Witch
Wizard
Elite Barbarians Zap Minions Lightning P.E.K.K.A Night Witch
Minions Zap Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Minions Elite Barbarians Night Witch
Lightning Zap Wizard
Lightning Zap Wizard
Lightning Elite Barbarians
Lightning Minions
Lightning Zap Elite Barbarians
Lightning Zap Wizard
Lightning Wizard
Lightning
Minions Lightning Night Witch
Lightning Zap Wizard
Lightning Zap Wizard
Lightning Minions Night Witch
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Elite Barbarians Lightning Zap Wizard Night Witch
Zap Lightning Minions Wizard
Lightning Elite Barbarians Night Witch
Lightning Zap Wizard Night Witch
Zap Lightning
P.E.K.K.A
Wizard Lightning
Zap Lightning Minions Night Witch
Lightning Zap Wizard
Lightning Wizard
Zap Wizard Lightning
Lightning Zap
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Lightning
Zap Lightning
Lightning Zap

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