My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Army Night Witch
Giant Snowball
Archers Skeleton Army Witch Night Witch
Zap
Archers Skeleton Army Witch Night Witch
Barbarian Barrel
Archers Skeleton Army Witch Night Witch
The Log
Archers Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Archers Skeleton Army Witch
Arrows
Archers Skeleton Army Witch Night Witch
Royal Delivery
Archers Mini P.E.K.K.A Skeleton Army Witch Night Witch
Fireball
Archers Skeleton Army Witch Night Witch
Poison
Archers Skeleton Army Witch Night Witch
Lightning
Mini P.E.K.K.A Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Mini P.E.K.K.A Night Witch Giant Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Archers Mini P.E.K.K.A Witch Night Witch
Archers
Zap Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Zap Archers Lightning
Giant
Zap Mini P.E.K.K.A Lightning Night Witch Archers Witch
Skeleton Army
Witch
Zap Giant
Lightning
Giant Mini P.E.K.K.A
Night Witch
Giant Zap

Defense Synergies 1 9

Zap
Mini P.E.K.K.A Archers Skeleton Army Witch Night Witch
Archers
Zap Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A
Zap Archers Skeleton Army Witch
Giant
Skeleton Army
Zap Archers Mini P.E.K.K.A
Witch
Zap Archers Mini P.E.K.K.A
Lightning
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Mini P.E.K.K.A Skeleton Army Zap Witch Night Witch
Mini P.E.K.K.A Skeleton Army Witch Archers Lightning Night Witch
Mini P.E.K.K.A Skeleton Army Witch Night Witch
Lightning Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Archers Night Witch
Lightning Zap Archers Witch Night Witch
Lightning Zap
Mini P.E.K.K.A Witch Skeleton Army Night Witch
Skeleton Army Archers Mini P.E.K.K.A Night Witch
Archers Skeleton Army Witch Zap Night Witch
Zap Archers Witch Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Zap Witch Lightning
Skeleton Army Zap Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Skeleton Army Witch Night Witch
Zap Archers Skeleton Army Witch Night Witch
Zap Witch Archers
Mini P.E.K.K.A
Skeleton Army Archers Mini P.E.K.K.A Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers Witch
Zap Archers Mini P.E.K.K.A Lightning
Skeleton Army Zap Mini P.E.K.K.A Witch Lightning
Mini P.E.K.K.A Skeleton Army Lightning Zap Night Witch
Mini P.E.K.K.A Skeleton Army Witch Night Witch
Zap Archers Witch
Mini P.E.K.K.A Skeleton Army Archers Witch Lightning Night Witch
Mini P.E.K.K.A Skeleton Army
Zap Lightning Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Lightning Zap
Mini P.E.K.K.A Skeleton Army Lightning Witch Night Witch
Archers Skeleton Army Witch
Skeleton Army Witch Zap Archers Mini P.E.K.K.A Lightning Night Witch
Zap Archers Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Zap
Zap Witch
Archers Witch
Zap Lightning
Zap Lightning
Lightning Mini P.E.K.K.A Night Witch
Lightning Zap
Lightning Zap Archers
Lightning
Lightning
Lightning Zap
Lightning Zap Witch
Lightning
Lightning
Mini P.E.K.K.A Lightning Night Witch
Lightning Zap Archers Mini P.E.K.K.A
Lightning Zap Witch
Lightning Night Witch
Lightning
Lightning
Lightning Zap
Zap Witch
Witch
Zap Witch Lightning
Lightning Zap Witch
Lightning Zap
Lightning Zap Archers Witch Night Witch
Zap Lightning Witch
Lightning Mini P.E.K.K.A Night Witch
Lightning Zap Night Witch
Zap Lightning
Lightning
Zap Lightning Archers Skeleton Army Witch Night Witch
Lightning Zap Archers Witch
Lightning Mini P.E.K.K.A
Zap Lightning
Lightning Zap
Zap Witch Lightning
Zap Witch Lightning
Lightning Zap Witch

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