My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Night Witch
Giant Snowball
Archers Minions Tombstone Night Witch
Zap
Archers Minions Tombstone Night Witch
Barbarian Barrel
Archers Tombstone Wizard Night Witch
The Log
Archers Tombstone
Earthquake
Archers Tombstone
Arrows
Archers Minions Tombstone Night Witch
Royal Delivery
Archers Minions Wizard Night Witch
Fireball
Archers Minions Tombstone Wizard Night Witch
Poison
Archers Minions Tombstone Wizard Night Witch
Lightning
Tombstone Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Tombstone Tornado Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Tombstone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Archers Minions Golem Night Witch
Archers
Zap Golem
Minions
Zap Golem
Tombstone
Wizard
Tornado Golem
Tornado
Zap Wizard Golem Night Witch
Golem
Night Witch Zap Archers Minions Wizard Tornado
Night Witch
Golem Zap Tornado

Defense Synergies 1 11

Zap
Archers Minions Tombstone Tornado Night Witch
Archers
Zap Minions Tombstone Tornado
Minions
Zap Archers Tombstone
Tombstone
Zap Archers Minions Wizard Night Witch
Wizard
Tornado Tombstone
Tornado
Wizard Zap Archers
Golem
Night Witch
Zap Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Wizard
Zap Minions Tombstone Night Witch
Tornado Archers Minions Tombstone Night Witch
Night Witch Minions Tombstone
Tombstone Tornado
Tornado Zap Archers Minions Night Witch
Minions Tornado Zap Archers Tombstone Wizard Night Witch
Zap
Minions Tombstone Tornado Night Witch
Tornado Archers Night Witch
Archers Minions Zap Tombstone Wizard Tornado Night Witch
Minions Zap Archers Wizard Tornado Night Witch
Tombstone Night Witch Zap Minions Wizard
Wizard Zap Minions Tombstone Tornado Night Witch
Tombstone
Tornado Zap
Wizard Minions Tombstone Tornado Night Witch
Tombstone Zap Archers Minions Wizard Tornado Night Witch
Zap Wizard Tornado Archers Minions Tombstone
Tornado
Wizard Archers Minions Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tombstone
Zap Archers Wizard
Tombstone Zap Minions
Zap Tornado Night Witch
Tombstone Night Witch
Wizard Zap Archers Minions Tornado
Archers Minions Tombstone Night Witch
Zap Minions Tombstone Tornado
Tombstone
Minions Tombstone
Zap Tornado
Tombstone Wizard Night Witch
Wizard Archers
Tombstone Zap Archers Minions Tornado Night Witch
Minions Zap Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap
Wizard Zap Minions Tornado
Archers Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions Tornado Night Witch
Zap Wizard Tornado
Zap Archers Wizard Tornado
Minions
Zap
Zap Wizard
Wizard
Tornado
Minions Night Witch
Zap Archers Wizard
Zap Wizard Tornado
Minions Night Witch
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Archers Wizard Tornado Night Witch
Zap Minions Wizard
Night Witch
Zap Wizard Night Witch
Zap
Wizard
Zap Archers Minions Tombstone Night Witch
Zap Archers Wizard Tornado
Wizard
Zap Wizard
Zap Tornado
Zap Minions Tornado
Zap Tornado
Zap Tornado

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