My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians Hog Rider Night Witch
Giant Snowball
Fire Spirit Bats Hog Rider Night Witch
Zap
Fire Spirit Bats Royal Giant Night Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Night Witch
The Log
Fire Spirit Royal Giant Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Bats Night Witch
Royal Delivery
Fire Spirit Bats Elite Barbarians Hog Rider Night Witch
Fireball
Elite Barbarians Hog Rider Night Witch
Poison
Bats Night Witch
Lightning
Elite Barbarians Night Witch
Rocket
Elite Barbarians Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Fireball Hog Rider Night Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Fireball

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Zap Elite Barbarians
Bats
Royal Giant Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Bats Royal Giant Night Witch
Royal Giant
Fire Spirit Bats Fireball Zap Elite Barbarians Hog Rider Night Witch
Elite Barbarians
Zap Fire Spirit Bats Royal Giant Fireball Hog Rider
Fireball
Zap Royal Giant Hog Rider Elite Barbarians
Hog Rider
Fire Spirit Bats Zap Fireball Royal Giant Elite Barbarians
Night Witch
Zap Royal Giant

Defense Synergies 1 4

Fire Spirit
Zap
Bats
Zap
Zap
Fireball Fire Spirit Bats Elite Barbarians Night Witch
Royal Giant
Elite Barbarians
Zap
Fireball
Zap
Hog Rider
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Bats Zap Night Witch
Fire Spirit Bats Elite Barbarians Night Witch
Elite Barbarians Night Witch Bats
Elite Barbarians Fireball
Fireball Fire Spirit Bats Zap Night Witch
Bats Fire Spirit Zap Fireball Night Witch
Zap Fireball
Elite Barbarians Night Witch
Elite Barbarians Fire Spirit Night Witch
Bats Zap Fireball Night Witch
Bats Zap Fireball Night Witch
Night Witch Fire Spirit Bats Zap Elite Barbarians Fireball
Fire Spirit Fireball Bats Zap Night Witch
Elite Barbarians
Zap Elite Barbarians Fireball
Bats Elite Barbarians Fireball Night Witch
Fire Spirit Fireball Bats Zap Elite Barbarians Night Witch
Zap Fire Spirit Bats Fireball
Elite Barbarians
Fire Spirit Bats Elite Barbarians Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians
Bats Zap Elite Barbarians
Bats Zap Elite Barbarians Fireball Night Witch
Elite Barbarians Night Witch
Fire Spirit Fireball Bats Zap
Bats Elite Barbarians Fireball Night Witch
Elite Barbarians
Zap Bats Elite Barbarians Fireball
Bats Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Night Witch
Fireball
Elite Barbarians Bats Zap Fireball Night Witch
Bats Zap Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Bats Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Bats Elite Barbarians Fireball Night Witch
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Bats Night Witch
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Bats Zap Fireball Night Witch
Zap Bats Fireball
Elite Barbarians Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Fire Spirit Bats Fireball Night Witch
Fireball Fire Spirit Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball
Bats Zap Fireball
Zap Fireball

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