My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner
Giant Snowball
Minions Goblin Gang Musketeer Witch Miner Lumberjack
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Musketeer Witch Lumberjack
The Log
Goblin Gang Musketeer Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Musketeer Witch Miner Lumberjack
Fireball
Minions Goblin Gang Musketeer Witch Lumberjack
Poison
Minions Goblin Gang Musketeer Witch
Lightning
Musketeer Witch Lumberjack
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Miner Fireball Musketeer Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Minions Musketeer Witch Lumberjack
Minions
Miner Zap Lumberjack
Goblin Gang
Miner
Fireball
Zap Miner
Musketeer
Zap Miner Lumberjack
Witch
Zap Miner Lumberjack
Miner
Zap Minions Goblin Gang Fireball Musketeer Witch Lumberjack
Lumberjack
Zap Minions Musketeer Witch Miner

Defense Synergies 3 15

Zap
Fireball Minions Goblin Gang Musketeer Witch Miner Lumberjack
Minions
Zap Musketeer Lumberjack
Goblin Gang
Musketeer Zap Miner Lumberjack
Fireball
Zap Musketeer Miner Lumberjack
Musketeer
Goblin Gang Lumberjack Zap Minions Fireball Miner
Witch
Zap Lumberjack
Miner
Zap Goblin Gang Fireball Musketeer
Lumberjack
Musketeer Zap Minions Goblin Gang Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
Lumberjack Zap Minions Goblin Gang Musketeer Witch
Goblin Gang Witch Lumberjack Minions Musketeer
Witch Lumberjack Minions Goblin Gang Musketeer
Fireball Lumberjack
Goblin Gang Fireball Zap Minions Musketeer Lumberjack
Minions Musketeer Zap Goblin Gang Fireball Witch
Zap Fireball Musketeer
Witch Minions Goblin Gang Musketeer Lumberjack
Goblin Gang Musketeer Miner Lumberjack
Minions Goblin Gang Witch Zap Fireball Musketeer Lumberjack
Minions Musketeer Zap Goblin Gang Fireball Witch
Lumberjack Zap Minions Goblin Gang Fireball Musketeer Witch
Fireball Zap Minions Goblin Gang Witch Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Fireball Lumberjack
Minions Goblin Gang Fireball Musketeer Witch Lumberjack
Fireball Zap Minions Goblin Gang Musketeer Witch Lumberjack
Zap Witch Minions Fireball Musketeer Lumberjack
Musketeer Lumberjack
Goblin Gang Minions Fireball Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball Witch
Fireball Zap Goblin Gang Musketeer Miner Lumberjack
Goblin Gang Lumberjack Zap Minions Musketeer Witch
Goblin Gang Lumberjack Zap Fireball Musketeer
Goblin Gang Musketeer Witch Lumberjack
Fireball Zap Minions Goblin Gang Musketeer Witch
Goblin Gang Minions Fireball Musketeer Witch Lumberjack
Lumberjack
Zap Minions Fireball Witch
Witch Goblin Gang Musketeer
Minions Musketeer Witch Lumberjack
Zap Fireball
Goblin Gang Fireball Witch Lumberjack
Fireball Musketeer Witch
Goblin Gang Witch Zap Minions Fireball Musketeer Lumberjack
Minions Zap Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Miner
Fireball Miner
Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer Witch
Musketeer Witch
Fireball Zap
Fireball Miner Zap
Minions Goblin Gang Fireball Musketeer Lumberjack
Miner Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer Miner
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Witch
Fireball Musketeer
Fireball
Minions
Zap Fireball Musketeer
Zap Fireball Witch Miner
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Witch
Witch
Fireball Miner Zap Musketeer Witch
Fireball Zap Musketeer Witch Miner
Fireball Miner Zap Musketeer
Zap Fireball Musketeer Witch
Zap Minions Fireball Musketeer Witch
Fireball
Zap Fireball Musketeer Miner
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball Musketeer Witch
Fireball Zap Musketeer Witch
Fireball
Fireball Miner Goblin Gang Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Goblin Gang Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch Miner

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