My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Barbarians Musketeer
Zap
Cannon
Barbarian Barrel
Cannon Barbarians Musketeer Wizard
The Log
Cannon Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Cannon Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Wizard
Fireball
Cannon Barbarians Musketeer Wizard
Poison
Cannon Barbarians Musketeer Wizard
Lightning
Cannon Mini P.E.K.K.A Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Fireball Mini P.E.K.K.A Musketeer Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Cannon Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mini P.E.K.K.A Musketeer The Log
Cannon
Barbarians
Fireball
Zap The Log
Mini P.E.K.K.A
Zap Musketeer Wizard The Log
Musketeer
Zap Mini P.E.K.K.A The Log
Wizard
Mini P.E.K.K.A
The Log
Zap Fireball Mini P.E.K.K.A Musketeer

Defense Synergies 8 11

Zap
Cannon Fireball Mini P.E.K.K.A Barbarians Musketeer The Log
Cannon
Zap Musketeer The Log Fireball Mini P.E.K.K.A Wizard
Barbarians
Zap
Fireball
Zap The Log Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap The Log Cannon Fireball Musketeer Wizard
Musketeer
Cannon The Log Zap Fireball Mini P.E.K.K.A
Wizard
Cannon Mini P.E.K.K.A The Log
The Log
Cannon Fireball Mini P.E.K.K.A Musketeer Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Musketeer Wizard The Log
Barbarians Mini P.E.K.K.A Zap Cannon Musketeer The Log
Cannon Barbarians Mini P.E.K.K.A Musketeer
Cannon Barbarians Mini P.E.K.K.A Musketeer
Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Cannon Musketeer
Musketeer Zap Cannon Fireball Wizard
Zap Cannon Barbarians Fireball Musketeer The Log
Cannon Barbarians Mini P.E.K.K.A Musketeer
Cannon Barbarians Mini P.E.K.K.A Musketeer
Barbarians Zap Cannon Fireball Musketeer Wizard The Log
Musketeer Zap Fireball Wizard
Cannon Barbarians Mini P.E.K.K.A Zap Fireball Musketeer Wizard The Log
Fireball Wizard Zap Cannon Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Cannon
Barbarians Zap Cannon Fireball Mini P.E.K.K.A The Log
Barbarians Wizard Cannon Fireball Mini P.E.K.K.A Musketeer
Cannon Fireball Zap Barbarians Musketeer Wizard The Log
Zap Wizard The Log Cannon Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Cannon Musketeer
Wizard Cannon Barbarians Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Musketeer Wizard The Log
Barbarians Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Barbarians Fireball Musketeer The Log
Barbarians Cannon Mini P.E.K.K.A Musketeer
Fireball Wizard Zap Musketeer
Mini P.E.K.K.A Barbarians Fireball Musketeer
Mini P.E.K.K.A Barbarians
Zap Barbarians Fireball Mini P.E.K.K.A The Log
Cannon Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Zap Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Cannon Fireball Wizard
Wizard Cannon Barbarians Fireball Musketeer
Barbarians Zap Fireball Mini P.E.K.K.A Musketeer The Log
Zap Cannon Barbarians Fireball Mini P.E.K.K.A Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Musketeer
Musketeer Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer Wizard The Log
Fireball Zap Musketeer Wizard
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer Wizard The Log
Zap Fireball Wizard The Log
Fireball Musketeer The Log
Fireball Wizard
Musketeer The Log
Zap Barbarians Fireball Musketeer The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Musketeer Wizard
Fireball Zap Musketeer Wizard The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Barbarians Fireball Musketeer
Fireball Zap Musketeer Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
The Log Zap Fireball Musketeer Wizard
Zap Fireball
Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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