My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elite Barbarians Hog Rider
Giant Snowball
Goblins Bomber Archers Musketeer Hog Rider
Zap
Goblins Bomber Archers
Barbarian Barrel
Goblins Bomber Archers Elite Barbarians Musketeer
The Log
Goblins Bomber Archers Elite Barbarians Musketeer Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Goblins Bomber Archers
Royal Delivery
Goblins Bomber Archers Elite Barbarians Musketeer Hog Rider
Fireball
Bomber Archers Elite Barbarians Musketeer Hog Rider
Poison
Bomber Archers Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Zap The Log Archers Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Zap The Log

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Bomber
Zap Elite Barbarians Hog Rider
Zap
Elite Barbarians Hog Rider Goblins Bomber Archers Musketeer The Log
Archers
Goblins Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Bomber Archers Hog Rider The Log
Musketeer
Hog Rider Zap The Log
Hog Rider
Goblins Zap Musketeer The Log Bomber Archers Elite Barbarians
The Log
Hog Rider Zap Elite Barbarians Musketeer

Defense Synergies 1 13

Goblins
Bomber Zap Archers Musketeer The Log
Bomber
Goblins Zap The Log
Zap
Goblins Bomber Archers Elite Barbarians Musketeer The Log
Archers
Goblins Zap The Log
Elite Barbarians
Zap The Log
Musketeer
The Log Goblins Zap
Hog Rider
The Log
Musketeer Goblins Bomber Zap Archers Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer The Log
Elite Barbarians Goblins Bomber Zap Musketeer The Log
Goblins Bomber Archers Elite Barbarians Musketeer
Elite Barbarians Goblins Bomber Musketeer
Bomber Elite Barbarians The Log
The Log Goblins Bomber Zap Archers Musketeer
Musketeer Zap Archers
Zap Musketeer The Log
Goblins Elite Barbarians Musketeer
Elite Barbarians Goblins Bomber Archers Musketeer
Goblins Archers Bomber Zap Musketeer The Log
Musketeer Zap Archers
Bomber Zap Elite Barbarians Musketeer The Log
Bomber Goblins Zap The Log
Elite Barbarians
Zap Elite Barbarians The Log
Goblins Bomber Elite Barbarians Musketeer
Goblins Bomber Zap Archers Elite Barbarians Musketeer The Log
Zap The Log Bomber Archers Musketeer
Elite Barbarians Musketeer
Bomber Goblins Archers Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Elite Barbarians
Bomber Zap Archers Elite Barbarians Musketeer The Log
Goblins Zap Elite Barbarians Musketeer The Log
Zap Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer
Zap Archers Musketeer
Goblins Archers Elite Barbarians Musketeer
Elite Barbarians
Zap Goblins Elite Barbarians The Log
Musketeer
Elite Barbarians Musketeer
Zap Elite Barbarians The Log
Elite Barbarians
Bomber Archers Musketeer
Elite Barbarians Goblins Bomber Zap Archers Musketeer The Log
Bomber Zap Archers Elite Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Bomber Zap The Log
Zap Musketeer
Bomber Archers Musketeer The Log
The Log Zap
The Log Zap
Goblins Elite Barbarians Musketeer
Zap Musketeer The Log
Zap Archers Musketeer
Elite Barbarians Musketeer The Log
Musketeer
Zap Elite Barbarians Musketeer The Log
Bomber Zap Musketeer The Log
Musketeer The Log
Bomber
Bomber Zap Archers Musketeer The Log
Bomber Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Bomber
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Elite Barbarians Zap Archers Musketeer
Zap Musketeer
Elite Barbarians
Bomber Zap Musketeer The Log
Zap
The Log
Zap Archers Musketeer
Zap Archers Musketeer
The Log
Musketeer
The Log Bomber Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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