My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army Miner
Giant Snowball
Musketeer Skeleton Army Miner
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Wizard Skeleton Army
The Log
Elite Barbarians Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Wizard Skeleton Army Miner
Fireball
Elite Barbarians Musketeer Wizard Skeleton Army
Poison
Musketeer Wizard Skeleton Army
Lightning
Elite Barbarians Musketeer Wizard
Rocket
Elite Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Miner Musketeer Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Miner Musketeer The Log
Elite Barbarians
Zap Wizard The Log
Musketeer
Giant Zap The Log Miner
Giant
Zap Musketeer Miner Wizard The Log
Wizard
Elite Barbarians Giant Miner
Skeleton Army
The Log
Zap Elite Barbarians Musketeer Giant Miner
Miner
Zap Giant Musketeer Wizard The Log

Defense Synergies 1 13

Zap
Elite Barbarians Musketeer Skeleton Army The Log Miner
Elite Barbarians
Zap Wizard The Log
Musketeer
The Log Zap Skeleton Army Miner
Giant
Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army
Zap Musketeer Wizard The Log
The Log
Musketeer Zap Elite Barbarians Wizard Skeleton Army Miner
Miner
Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard The Log
Elite Barbarians Skeleton Army Zap Musketeer The Log
Skeleton Army Elite Barbarians Musketeer
Elite Barbarians Skeleton Army Musketeer
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Zap Musketeer
Musketeer Zap Wizard
Zap Musketeer The Log
Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer Miner
Skeleton Army Zap Musketeer Wizard The Log
Musketeer Zap Wizard
Skeleton Army Zap Elite Barbarians Musketeer Wizard The Log
Wizard Skeleton Army Zap The Log
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians The Log
Wizard Elite Barbarians Musketeer Skeleton Army
Zap Elite Barbarians Musketeer Wizard Skeleton Army The Log
Zap Wizard The Log Musketeer
Elite Barbarians Musketeer
Wizard Skeleton Army Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Musketeer Wizard The Log Miner
Skeleton Army Zap Elite Barbarians Musketeer The Log
Skeleton Army Zap Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer Skeleton Army
Wizard Zap Musketeer
Skeleton Army Elite Barbarians Musketeer
Elite Barbarians Skeleton Army
Zap Elite Barbarians Skeleton Army The Log
Musketeer Skeleton Army
Elite Barbarians Musketeer
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Wizard
Wizard Musketeer Skeleton Army
Elite Barbarians Skeleton Army Zap Musketeer The Log
Zap Elite Barbarians Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Miner
The Log Miner
Musketeer The Log
Wizard Zap The Log
Wizard Zap Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Miner Zap Wizard
Elite Barbarians Musketeer
Miner Zap Musketeer Wizard The Log
Zap Musketeer Wizard
Elite Barbarians Musketeer The Log Miner
Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer Wizard The Log
Musketeer Wizard The Log
Zap Musketeer Wizard The Log
Zap Wizard The Log Miner
Musketeer The Log
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Wizard
The Log Miner Zap Musketeer Wizard
Zap Musketeer Wizard The Log Miner
Miner Zap Musketeer The Log
Elite Barbarians Zap Musketeer Wizard
Zap Musketeer Wizard
Elite Barbarians
Zap Musketeer Wizard The Log Miner
Zap
Wizard The Log
Zap Musketeer Skeleton Army
Zap Musketeer Wizard
The Log
Miner Musketeer Wizard
The Log Zap Musketeer Wizard
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Miner

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