My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Barbarians Mega Minion Musketeer Miner
Zap
Barbarian Barrel
Barbarians Elite Barbarians Musketeer
The Log
Barbarians Elite Barbarians Musketeer
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Mega Minion Musketeer Miner
Fireball
Barbarians Elite Barbarians Mega Minion Musketeer
Poison
Barbarians Mega Minion Musketeer
Lightning
Elite Barbarians Mega Minion Musketeer
Rocket
Barbarians Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Miner Fireball Musketeer Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Miner Musketeer The Log
Barbarians
Elite Barbarians
Zap Fireball The Log
Mega Minion
Zap Fireball Miner
Fireball
Zap Elite Barbarians Mega Minion The Log Miner
Musketeer
Zap The Log Miner
The Log
Zap Elite Barbarians Fireball Musketeer Miner
Miner
Zap Mega Minion Fireball Musketeer The Log

Defense Synergies 4 14

Zap
Mega Minion Fireball Barbarians Elite Barbarians Musketeer The Log Miner
Barbarians
Zap
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians Musketeer The Log Miner
Fireball
Zap The Log Musketeer Miner
Musketeer
The Log Zap Mega Minion Fireball Miner
The Log
Fireball Musketeer Zap Elite Barbarians Mega Minion Miner
Miner
Zap Mega Minion Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Musketeer The Log
Barbarians Elite Barbarians Zap Mega Minion Musketeer The Log
Barbarians Elite Barbarians Mega Minion Musketeer
Barbarians Elite Barbarians Mega Minion Musketeer
Barbarians Elite Barbarians Fireball The Log
Fireball The Log Zap Mega Minion Musketeer
Mega Minion Musketeer Zap Fireball
Zap Barbarians Fireball Musketeer The Log
Barbarians Elite Barbarians Musketeer
Elite Barbarians Barbarians Musketeer Miner
Barbarians Zap Mega Minion Fireball Musketeer The Log
Mega Minion Musketeer Zap Fireball
Barbarians Zap Elite Barbarians Fireball Musketeer The Log
Fireball Zap Barbarians Mega Minion The Log
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Fireball The Log
Barbarians Elite Barbarians Fireball Musketeer
Fireball Zap Barbarians Elite Barbarians Mega Minion Musketeer The Log
Zap The Log Barbarians Mega Minion Fireball Musketeer
Barbarians Elite Barbarians Musketeer
Barbarians Elite Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Mega Minion Musketeer The Log Miner
Barbarians Zap Elite Barbarians Musketeer The Log
Zap Barbarians Elite Barbarians Fireball Musketeer The Log
Barbarians Elite Barbarians Musketeer
Fireball Zap Musketeer
Barbarians Elite Barbarians Mega Minion Fireball Musketeer
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Mega Minion Fireball The Log
Barbarians Mega Minion Musketeer
Barbarians Elite Barbarians Mega Minion Musketeer
Zap Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians Fireball
Barbarians Fireball Musketeer
Barbarians Elite Barbarians Zap Mega Minion Fireball Musketeer The Log
Zap Barbarians Elite Barbarians Mega Minion Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log Miner
Fireball The Log Miner
Barbarians Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Mega Minion Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Elite Barbarians Fireball Musketeer
Miner Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer The Log Miner
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Zap Mega Minion Fireball Musketeer The Log
Zap Fireball The Log Miner
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Barbarians Fireball Musketeer The Log
Zap The Log Fireball
Mega Minion
Fireball The Log Miner Zap Musketeer
Fireball Zap Musketeer The Log Miner
Fireball Miner Zap Musketeer The Log
Elite Barbarians Zap Fireball Musketeer
Zap Mega Minion Fireball Musketeer
Elite Barbarians Mega Minion Fireball
Zap Fireball Musketeer The Log Miner
Zap Fireball
Fireball The Log
Zap Barbarians Fireball Musketeer
Fireball Zap Mega Minion Musketeer
The Log Fireball
Fireball Miner Mega Minion Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Mega Minion Musketeer
Zap Elite Barbarians Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log Miner

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