My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Inferno Dragon
Giant Snowball
Archers Musketeer Hog Rider Inferno Dragon
Zap
Archers Inferno Dragon
Barbarian Barrel
Archers Musketeer Electro Wizard
The Log
Archers Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Musketeer Hog Rider P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Archers Musketeer Hog Rider Electro Wizard Inferno Dragon
Poison
Archers Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard Inferno Dragon
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Fireball Musketeer Hog Rider Electro Wizard Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Fireball Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider P.E.K.K.A Inferno Dragon
Fireball
Hog Rider The Log Electro Wizard
Musketeer
Hog Rider P.E.K.K.A The Log
Hog Rider
Fireball Musketeer The Log Archers Electro Wizard
P.E.K.K.A
Electro Wizard Archers Musketeer The Log
The Log
Hog Rider Fireball Musketeer P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Hog Rider
Inferno Dragon
Archers

Defense Synergies 3 11

Archers
P.E.K.K.A The Log Electro Wizard
Fireball
The Log Musketeer Electro Wizard
Musketeer
The Log Fireball P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
The Log Archers Musketeer Electro Wizard
The Log
Fireball Musketeer P.E.K.K.A Archers Electro Wizard Inferno Dragon
Electro Wizard
Archers Fireball Musketeer P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log Electro Wizard
P.E.K.K.A Inferno Dragon Musketeer The Log Electro Wizard
P.E.K.K.A Archers Musketeer Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Archers Musketeer Electro Wizard
Musketeer Electro Wizard Inferno Dragon Archers Fireball
Fireball Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Musketeer
Archers Musketeer Electro Wizard
Archers Electro Wizard Fireball Musketeer The Log
Musketeer Inferno Dragon Archers Fireball Electro Wizard
P.E.K.K.A Fireball Musketeer The Log Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard Inferno Dragon
Fireball Musketeer P.E.K.K.A Electro Wizard
Fireball Archers Musketeer The Log Electro Wizard
The Log Archers Fireball Musketeer Electro Wizard Inferno Dragon
P.E.K.K.A Musketeer Electro Wizard Inferno Dragon
Archers Fireball Musketeer P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Archers Musketeer The Log Inferno Dragon
P.E.K.K.A Musketeer The Log Electro Wizard
P.E.K.K.A Fireball Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer Inferno Dragon
Fireball Archers Musketeer Electro Wizard
P.E.K.K.A Archers Fireball Musketeer Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Fireball The Log Inferno Dragon
P.E.K.K.A Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball
Archers Fireball Musketeer
Electro Wizard Archers Fireball Musketeer P.E.K.K.A The Log Inferno Dragon
Archers Fireball Musketeer P.E.K.K.A The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer
Archers Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard
Fireball Archers Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Archers Fireball Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Inferno Dragon
Fireball The Log Musketeer Electro Wizard
Fireball Musketeer The Log
Fireball Musketeer The Log
Archers Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Archers Fireball Musketeer
Fireball Archers Musketeer Electro Wizard
The Log Fireball
Fireball Musketeer Electro Wizard
The Log Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard

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