My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Musketeer
Zap
Barbarian Barrel
Barbarians Musketeer Wizard
The Log
Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Wizard
Fireball
Barbarians Musketeer Wizard
Poison
Barbarians Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Mini P.E.K.K.A Musketeer Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Arrows Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Giant Arrows Musketeer Wizard Rage The Log
Musketeer
Giant Mini P.E.K.K.A The Log
Giant
Arrows Mini P.E.K.K.A Musketeer Rage Wizard The Log
Wizard
Mini P.E.K.K.A Giant Rage
Rage
Giant Mini P.E.K.K.A Wizard
The Log
Mini P.E.K.K.A Musketeer Giant

Defense Synergies 2 5

Arrows
Barbarians Mini P.E.K.K.A
Barbarians
Arrows
Mini P.E.K.K.A
The Log Arrows Musketeer Wizard
Musketeer
The Log Mini P.E.K.K.A
Giant
Wizard
Mini P.E.K.K.A The Log
Rage
The Log
Mini P.E.K.K.A Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard The Log
Barbarians Mini P.E.K.K.A Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians Mini P.E.K.K.A The Log
Arrows The Log Musketeer
Musketeer Arrows Wizard
Arrows Barbarians Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Arrows Musketeer Wizard The Log
Arrows Musketeer Wizard
Barbarians Mini P.E.K.K.A Musketeer Wizard The Log
Wizard Arrows Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A The Log
Barbarians Wizard Arrows Mini P.E.K.K.A Musketeer
Arrows Barbarians Musketeer Wizard The Log
Arrows Wizard The Log Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Wizard Arrows Barbarians Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard The Log
Barbarians Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Barbarians Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer
Arrows Wizard Musketeer
Mini P.E.K.K.A Barbarians Musketeer
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A The Log
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians The Log
Barbarians Mini P.E.K.K.A Wizard
Wizard Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer The Log
Arrows Barbarians Mini P.E.K.K.A Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Barbarians Musketeer The Log
Wizard Arrows The Log
Arrows Wizard Musketeer
Arrows Musketeer Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Mini P.E.K.K.A Musketeer
Arrows Musketeer Wizard The Log
Arrows Musketeer Wizard
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer Wizard The Log
Arrows Musketeer Wizard The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard The Log
Arrows Wizard The Log
Musketeer The Log
Arrows Wizard
Musketeer The Log
Arrows Barbarians Musketeer The Log
Arrows The Log Wizard
Arrows The Log Musketeer Wizard
Arrows Musketeer Wizard The Log
Arrows Musketeer The Log
Arrows Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard The Log
Arrows
Arrows Wizard The Log
Barbarians Musketeer
Arrows Musketeer Wizard
Arrows The Log
Mini P.E.K.K.A Musketeer Wizard
Arrows The Log Musketeer Wizard
Arrows
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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