My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Barbarians Minion Horde Musketeer Skeleton Army
Zap
Mortar Minion Horde Skeleton Army
Barbarian Barrel
Mortar Barbarians Musketeer Wizard Skeleton Army
The Log
Barbarians Musketeer Skeleton Army
Earthquake
Mortar Barbarians Elixir Collector Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Barbarians Minion Horde Musketeer Wizard Skeleton Army
Fireball
Mortar Barbarians Minion Horde Musketeer Wizard Elixir Collector Skeleton Army
Poison
Mortar Barbarians Minion Horde Musketeer Wizard Elixir Collector Skeleton Army
Lightning
Mortar Musketeer Wizard Elixir Collector
Rocket
Mortar Barbarians Minion Horde Musketeer Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mortar Fireball Musketeer Barbarians Minion Horde Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mortar Fireball Musketeer

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Musketeer
Barbarians
Minion Horde
Fireball
Mortar
Musketeer
Mortar
Wizard
Elixir Collector
Skeleton Army

Defense Synergies 0 9

Mortar
Fireball Musketeer Wizard Skeleton Army
Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians
Fireball
Mortar Musketeer
Musketeer
Mortar Fireball Skeleton Army
Wizard
Mortar Skeleton Army
Elixir Collector
Skeleton Army
Mortar Barbarians Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde Fireball Musketeer Wizard
Barbarians Minion Horde Skeleton Army Mortar Musketeer
Mortar Barbarians Minion Horde Skeleton Army Musketeer
Barbarians Minion Horde Skeleton Army Mortar Musketeer
Barbarians Fireball Skeleton Army
Fireball Skeleton Army Musketeer
Minion Horde Musketeer Mortar Fireball Wizard
Barbarians Fireball Musketeer
Barbarians Minion Horde Mortar Musketeer Skeleton Army
Skeleton Army Barbarians Minion Horde Musketeer
Barbarians Minion Horde Skeleton Army Fireball Musketeer Wizard
Minion Horde Musketeer Fireball Wizard
Mortar Barbarians Minion Horde Skeleton Army Fireball Musketeer Wizard
Fireball Wizard Skeleton Army Mortar Barbarians Minion Horde
Barbarians Skeleton Army Mortar Minion Horde
Barbarians Minion Horde Skeleton Army Mortar Fireball
Barbarians Minion Horde Wizard Mortar Fireball Musketeer Skeleton Army
Mortar Fireball Barbarians Minion Horde Musketeer Wizard Skeleton Army
Mortar Wizard Barbarians Fireball Musketeer
Barbarians Mortar Musketeer
Wizard Skeleton Army Barbarians Minion Horde Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball
Fireball Mortar Musketeer Wizard
Barbarians Skeleton Army Minion Horde Musketeer
Skeleton Army Barbarians Minion Horde Fireball Musketeer
Barbarians Minion Horde Musketeer Skeleton Army
Fireball Wizard Minion Horde Musketeer
Skeleton Army Barbarians Minion Horde Fireball Musketeer
Barbarians Minion Horde Skeleton Army
Minion Horde Mortar Barbarians Fireball Skeleton Army
Barbarians Minion Horde Musketeer Skeleton Army
Barbarians Minion Horde Musketeer
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball Musketeer Skeleton Army
Barbarians Skeleton Army Mortar Minion Horde Fireball Musketeer
Barbarians Minion Horde Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Minion Horde Musketeer
Mortar Fireball Musketeer
Minion Horde Fireball
Barbarians Fireball Musketeer
Fireball Wizard Mortar Minion Horde
Fireball Wizard Minion Horde Musketeer
Mortar Minion Horde Musketeer Wizard
Fireball Wizard
Fireball Mortar Wizard
Minion Horde Fireball Musketeer
Mortar Minion Horde Fireball Musketeer Wizard
Fireball Musketeer Wizard
Mortar Fireball Musketeer
Mortar Minion Horde Fireball Musketeer
Mortar Fireball Musketeer
Mortar Minion Horde Fireball Musketeer Wizard
Mortar Minion Horde Fireball Musketeer Wizard
Mortar Fireball
Minion Horde
Mortar Fireball Musketeer Wizard
Mortar Fireball Wizard
Minion Horde Fireball Musketeer
Fireball Wizard
Musketeer
Mortar Barbarians Minion Horde Fireball Musketeer
Mortar Fireball Wizard
Minion Horde
Mortar Fireball Musketeer Wizard
Fireball Mortar Musketeer Wizard
Fireball Mortar Musketeer
Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball
Mortar Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Barbarians Fireball Musketeer Skeleton Army
Fireball Musketeer Wizard
Fireball
Fireball Minion Horde Musketeer Wizard
Mortar Fireball Musketeer Wizard
Fireball
Minion Horde Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Mortar Fireball Musketeer

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