My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Tombstone Musketeer Hog Rider Witch Inferno Dragon
Zap
Tombstone Witch Inferno Dragon
Barbarian Barrel
Tombstone Musketeer Witch Giant Skeleton
The Log
Tombstone Musketeer Hog Rider Witch Giant Skeleton
Earthquake
Tombstone Hog Rider Witch
Arrows
Tombstone Witch
Royal Delivery
Musketeer Hog Rider Witch Giant Skeleton Inferno Dragon
Fireball
Tombstone Musketeer Hog Rider Witch Inferno Dragon
Poison
Tombstone Musketeer Witch
Lightning
Tombstone Musketeer Witch Inferno Dragon
Rocket
Musketeer Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tombstone Musketeer Hog Rider Inferno Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tombstone Musketeer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton
Tombstone
Musketeer
Hog Rider Giant Skeleton The Log
Hog Rider
Arrows Musketeer The Log Witch Giant Skeleton
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Arrows Musketeer Hog Rider Witch The Log
The Log
Hog Rider Musketeer Giant Skeleton
Inferno Dragon

Defense Synergies 2 8

Arrows
Tombstone Giant Skeleton
Tombstone
Musketeer Arrows Inferno Dragon
Musketeer
Tombstone The Log Giant Skeleton
Hog Rider
Witch
Giant Skeleton The Log
Giant Skeleton
Arrows Musketeer Witch The Log
The Log
Musketeer Witch Giant Skeleton Inferno Dragon
Inferno Dragon
Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer The Log
Inferno Dragon Tombstone Musketeer Witch The Log
Witch Tombstone Musketeer Giant Skeleton Inferno Dragon
Witch Inferno Dragon Tombstone Musketeer
Arrows Tombstone Giant Skeleton The Log
Arrows The Log Musketeer
Musketeer Inferno Dragon Arrows Tombstone Witch
Arrows Musketeer Giant Skeleton The Log
Witch Inferno Dragon Tombstone Musketeer
Musketeer Giant Skeleton
Witch Arrows Tombstone Musketeer Giant Skeleton The Log
Arrows Musketeer Inferno Dragon Witch
Tombstone Musketeer Witch Giant Skeleton The Log
Arrows Tombstone Witch The Log
Inferno Dragon Tombstone
The Log Inferno Dragon
Arrows Tombstone Musketeer Witch
Arrows Tombstone Musketeer Witch The Log
Arrows Witch The Log Tombstone Musketeer Giant Skeleton Inferno Dragon
Musketeer Inferno Dragon
Arrows Musketeer Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch Giant Skeleton
Arrows Musketeer The Log Inferno Dragon
Tombstone Giant Skeleton Musketeer Witch The Log
Giant Skeleton Musketeer The Log
Giant Skeleton Tombstone Musketeer Witch Inferno Dragon
Arrows Musketeer Witch
Tombstone Musketeer Witch Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Tombstone Witch The Log Inferno Dragon
Witch Tombstone Musketeer Inferno Dragon
Inferno Dragon Tombstone Musketeer Witch Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Tombstone Witch
Musketeer Witch
Tombstone Witch Musketeer Giant Skeleton The Log Inferno Dragon
Arrows Musketeer Witch Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Giant Skeleton The Log
Arrows Musketeer The Log
Arrows Giant Skeleton The Log
Arrows Musketeer Giant Skeleton The Log
Arrows The Log
Arrows Musketeer Witch
Arrows Musketeer Witch The Log
Arrows The Log
Arrows The Log
Musketeer
Arrows Musketeer The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows Witch The Log
Musketeer Giant Skeleton The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Witch
Witch Inferno Dragon
Arrows The Log Musketeer Witch
Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Arrows Musketeer Witch
Musketeer Witch
Arrows Musketeer The Log
Arrows
Giant Skeleton
Arrows The Log
Tombstone Musketeer Witch
Arrows Musketeer Witch
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows Giant Skeleton
Musketeer
Musketeer Witch Giant Skeleton The Log
Musketeer Witch
Musketeer Witch Giant Skeleton The Log

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