My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Flying Machine Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Flying Machine Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Flying Machine Baby Dragon
Zap
Archers Mortar Flying Machine
Barbarian Barrel
Archers Knight Mortar Tesla
The Log
Archers
Earthquake
Archers Mortar Tesla
Arrows
Archers Flying Machine
Royal Delivery
Archers Knight Flying Machine Baby Dragon
Fireball
Archers Mortar Tesla Flying Machine Baby Dragon
Poison
Archers Mortar Flying Machine
Lightning
Knight Mortar Tesla Baby Dragon
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Mortar Tesla Fireball Flying Machine Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Mortar

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar Baby Dragon
Knight
Archers Mortar Baby Dragon Fireball Flying Machine The Log
Mortar
Knight Archers Fireball Flying Machine Baby Dragon The Log
Tesla
Fireball
Knight Mortar Baby Dragon The Log
Flying Machine
Knight Mortar Baby Dragon
Baby Dragon
Knight Archers Mortar Fireball Flying Machine
The Log
Knight Mortar Fireball

Defense Synergies 4 19

Archers
Knight Mortar Tesla Baby Dragon The Log
Knight
Archers Tesla Mortar Fireball Flying Machine Baby Dragon The Log
Mortar
Archers Knight Tesla Fireball Flying Machine Baby Dragon The Log
Tesla
Knight The Log Archers Mortar Fireball Baby Dragon
Fireball
The Log Knight Mortar Tesla
Flying Machine
Knight Mortar Baby Dragon The Log
Baby Dragon
Archers Knight Mortar Tesla Flying Machine The Log
The Log
Tesla Fireball Archers Knight Mortar Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Tesla Fireball Flying Machine Baby Dragon The Log
Knight Mortar Tesla Flying Machine The Log
Mortar Tesla Archers Knight
Tesla Knight Mortar
Fireball The Log
Fireball The Log Archers Tesla Flying Machine Baby Dragon
Tesla Archers Mortar Fireball Flying Machine Baby Dragon
Tesla Fireball Flying Machine Baby Dragon The Log
Tesla Mortar
Knight Archers Tesla
Archers Knight Tesla Fireball Flying Machine Baby Dragon The Log
Tesla Archers Fireball Flying Machine Baby Dragon
Mortar Tesla Knight Fireball Flying Machine The Log
Fireball Mortar Tesla Baby Dragon The Log
Knight Mortar Tesla
Mortar Tesla Fireball The Log
Tesla Knight Mortar Fireball
Mortar Tesla Fireball Archers Knight Flying Machine Baby Dragon The Log
Mortar Baby Dragon The Log Archers Knight Tesla Fireball Flying Machine
Mortar Tesla
Archers Knight Tesla Fireball Flying Machine Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Fireball
Fireball Archers Knight Mortar Tesla Flying Machine Baby Dragon The Log
Knight The Log
Knight Tesla Fireball The Log
Knight Tesla
Fireball Archers Tesla Flying Machine Baby Dragon
Archers Knight Tesla Fireball Flying Machine
Knight Tesla
Knight Mortar Fireball Flying Machine Baby Dragon The Log
Tesla
Knight Tesla Flying Machine
Fireball The Log
Knight Tesla Fireball
Archers Tesla Fireball Flying Machine Baby Dragon
Tesla Archers Knight Mortar Fireball Flying Machine Baby Dragon The Log
Archers Tesla Fireball Flying Machine Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Flying Machine Baby Dragon The Log
Mortar Fireball Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon The Log
Knight Fireball Flying Machine The Log
Fireball Mortar Baby Dragon The Log
Fireball Flying Machine Baby Dragon
Archers Mortar Flying Machine Baby Dragon The Log
Fireball The Log Flying Machine Baby Dragon
Fireball The Log Mortar Flying Machine
Fireball
Knight Mortar Fireball Flying Machine The Log
Fireball Archers Flying Machine Baby Dragon
Flying Machine Knight Mortar Fireball Baby Dragon The Log
Mortar Fireball Flying Machine Baby Dragon
Mortar Fireball Flying Machine Baby Dragon The Log
Mortar Fireball Flying Machine Baby Dragon The Log
Mortar Fireball Flying Machine Baby Dragon The Log
Mortar Fireball
Archers Mortar Fireball Flying Machine Baby Dragon The Log
Mortar Fireball Flying Machine Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Mortar Fireball Flying Machine Baby Dragon The Log
The Log Mortar Fireball Baby Dragon
Mortar Fireball The Log Flying Machine Baby Dragon
Fireball Mortar Flying Machine Baby Dragon The Log
Fireball Mortar Baby Dragon The Log
Archers Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Archers Fireball Flying Machine
Fireball Archers Flying Machine Baby Dragon
The Log Fireball
Fireball Knight Flying Machine Baby Dragon
The Log Mortar Fireball Flying Machine Baby Dragon
Fireball
Flying Machine
Fireball Flying Machine Baby Dragon The Log
Fireball Flying Machine
Mortar Fireball Flying Machine Baby Dragon The Log

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