My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Musketeer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mortar Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Musketeer Lumberjack
Zap
Fire Spirit Archers Mortar
Barbarian Barrel
Fire Spirit Ice Spirit Archers Mortar Musketeer Lumberjack
The Log
Fire Spirit Ice Spirit Archers Musketeer Lumberjack
Earthquake
Archers Mortar
Arrows
Fire Spirit Ice Spirit Archers
Royal Delivery
Fire Spirit Ice Spirit Archers Musketeer Lumberjack
Fireball
Archers Mortar Musketeer Lumberjack
Poison
Archers Mortar Musketeer
Lightning
Mortar Musketeer Lumberjack
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Archers Mortar Musketeer Lumberjack Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Archers

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Lumberjack
Ice Spirit
Archers Mortar Musketeer Lumberjack
Archers
Ice Spirit Mortar Lumberjack
Mortar
Fire Spirit Ice Spirit Archers Musketeer The Log
Musketeer
Ice Spirit Mortar The Log Lumberjack
Lightning
The Log
Mortar Musketeer Lumberjack
Lumberjack
Fire Spirit Ice Spirit Archers Musketeer The Log

Defense Synergies 3 14

Fire Spirit
Ice Spirit The Log
Ice Spirit
Musketeer Fire Spirit Archers Mortar The Log Lumberjack
Archers
Ice Spirit Mortar The Log Lumberjack
Mortar
Ice Spirit Archers Musketeer The Log Lumberjack
Musketeer
Ice Spirit The Log Lumberjack Mortar
Lightning
The Log
The Log
Musketeer Fire Spirit Ice Spirit Archers Mortar Lightning Lumberjack
Lumberjack
Musketeer Ice Spirit Archers Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Musketeer The Log
Lumberjack Ice Spirit Mortar Musketeer The Log
Mortar Lumberjack Fire Spirit Archers Musketeer Lightning
Lumberjack Mortar Musketeer
Lightning The Log Lumberjack
The Log Fire Spirit Archers Musketeer Lumberjack
Musketeer Lightning Fire Spirit Ice Spirit Archers Mortar
Lightning Musketeer The Log
Mortar Musketeer Lumberjack
Fire Spirit Ice Spirit Archers Musketeer Lumberjack
Archers Musketeer The Log Lumberjack
Musketeer Archers
Mortar Lumberjack Fire Spirit Ice Spirit Musketeer Lightning The Log
Fire Spirit Ice Spirit Mortar The Log Lumberjack
Mortar Lumberjack
Ice Spirit Mortar Lightning The Log Lumberjack
Mortar Musketeer Lumberjack
Fire Spirit Ice Spirit Mortar Archers Musketeer The Log Lumberjack
Mortar The Log Fire Spirit Ice Spirit Archers Musketeer Lumberjack
Mortar Musketeer Lumberjack
Fire Spirit Archers Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers
Archers Mortar Musketeer Lightning The Log Lumberjack
Lumberjack Ice Spirit Musketeer Lightning The Log
Lightning Lumberjack Musketeer The Log
Musketeer Lumberjack
Fire Spirit Ice Spirit Archers Musketeer
Archers Musketeer Lightning Lumberjack
Lumberjack
Lightning Ice Spirit Mortar The Log
Musketeer
Musketeer Lumberjack
Lightning The Log
Lightning Lumberjack
Archers Musketeer
Ice Spirit Archers Mortar Musketeer Lightning The Log Lumberjack
Archers Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Musketeer The Log
Mortar Musketeer The Log
Lightning The Log
Lightning Musketeer The Log
Fire Spirit Mortar The Log
Fire Spirit Ice Spirit Musketeer
Fire Spirit Archers Mortar Musketeer The Log
The Log Fire Spirit Ice Spirit Lightning
The Log Mortar Lightning
Lightning Fire Spirit Musketeer Lumberjack
Lightning Mortar Musketeer The Log
Lightning Fire Spirit Archers Musketeer
Lightning Fire Spirit Mortar Musketeer The Log
Lightning Mortar Musketeer
Lightning Mortar Musketeer The Log
Lightning Mortar Musketeer The Log
Lightning Mortar Musketeer The Log
Lightning Mortar
Lightning
Lightning Fire Spirit Archers Mortar Musketeer The Log
Lightning Fire Spirit Mortar The Log
Lightning Musketeer The Log
Lightning
Musketeer Lightning The Log
Lightning Mortar Musketeer The Log
The Log Fire Spirit Ice Spirit Mortar
Mortar The Log Musketeer Lightning
Lightning Mortar Musketeer The Log
Lightning Mortar Musketeer The Log
Lightning Fire Spirit Archers Musketeer
Lightning Ice Spirit Musketeer
Lightning
Lightning Mortar Musketeer The Log
Lightning Ice Spirit
Lightning The Log
Lightning Fire Spirit Ice Spirit Archers Musketeer
Lightning Fire Spirit Archers Musketeer
The Log
Lightning Musketeer Lumberjack
The Log Mortar Musketeer Lightning
Lightning
Musketeer
Ice Spirit Musketeer Lightning The Log
Musketeer Lightning
Lightning Mortar Musketeer The Log

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