My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Hunter Giant Skeleton Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Sparky
Giant Snowball
Minions Mega Minion
Zap
Minions Mortar Sparky
Barbarian Barrel
Knight Mortar Hunter Giant Skeleton Royal Ghost Sparky
The Log
Hunter Giant Skeleton Sparky
Earthquake
Mortar
Arrows
Minions
Royal Delivery
Knight Minions Mega Minion Hunter Giant Skeleton Royal Ghost Sparky
Fireball
Minions Mortar Mega Minion Hunter Sparky
Poison
Minions Mortar Mega Minion Hunter Sparky
Lightning
Knight Mortar Mega Minion Hunter Sparky
Rocket
Mortar Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Hunter Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Giant Skeleton Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Mega Minion Royal Ghost Mortar Hunter Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Mega Minion Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Mortar Mega Minion Hunter Sparky
Minions
Knight Mortar Giant Skeleton Sparky
Mortar
Knight Minions Mega Minion Hunter
Mega Minion
Knight Mortar Giant Skeleton Sparky
Hunter
Knight Mortar Giant Skeleton Sparky
Giant Skeleton
Minions Mega Minion Hunter Sparky
Royal Ghost
Sparky
Knight Minions Mega Minion Hunter Giant Skeleton

Defense Synergies 3 10

Knight
Minions Mega Minion Hunter Mortar Sparky
Minions
Knight Mortar Hunter Giant Skeleton
Mortar
Knight Minions Mega Minion
Mega Minion
Knight Mortar Hunter Giant Skeleton Sparky
Hunter
Knight Minions Mega Minion Giant Skeleton
Giant Skeleton
Minions Mega Minion Hunter
Royal Ghost
Sparky
Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Mega Minion Sparky
Hunter Sparky Knight Minions Mortar Mega Minion
Mortar Hunter Sparky Knight Minions Mega Minion Giant Skeleton
Hunter Sparky Knight Minions Mortar Mega Minion
Giant Skeleton Sparky
Minions Mega Minion Hunter Royal Ghost
Minions Mega Minion Hunter Mortar
Giant Skeleton Sparky
Hunter Sparky Minions Mortar
Knight Hunter Giant Skeleton Royal Ghost Sparky
Minions Knight Mega Minion Hunter Giant Skeleton Royal Ghost
Minions Mega Minion Hunter
Mortar Hunter Sparky Knight Minions Giant Skeleton
Sparky Minions Mortar Mega Minion Hunter Royal Ghost
Sparky Knight Mortar Hunter
Mortar Hunter Sparky
Sparky Knight Minions Mortar Hunter
Mortar Knight Minions Mega Minion Hunter Royal Ghost
Mortar Hunter Knight Minions Mega Minion Giant Skeleton Royal Ghost
Sparky Mortar Hunter
Royal Ghost Knight Minions Hunter Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton Royal Ghost Sparky
Knight Mortar Mega Minion Hunter Royal Ghost
Giant Skeleton Knight Minions Hunter Sparky
Hunter Giant Skeleton Knight Sparky
Giant Skeleton Knight Hunter Sparky
Minions Hunter
Sparky Knight Minions Mega Minion Hunter Giant Skeleton
Giant Skeleton Knight Hunter Sparky
Giant Skeleton Knight Minions Mortar Mega Minion Sparky
Mega Minion Sparky
Knight Minions Mega Minion Hunter Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Knight Hunter Sparky
Sparky
Sparky Knight Minions Mortar Mega Minion Hunter Giant Skeleton
Minions Mega Minion Hunter Giant Skeleton Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Giant Skeleton Royal Ghost Sparky
Mortar Royal Ghost
Giant Skeleton Sparky
Knight Giant Skeleton Sparky
Mortar Sparky
Minions Mega Minion Hunter
Mortar Sparky
Hunter
Mortar
Minions Sparky
Knight Mortar Sparky
Knight Mortar Hunter Sparky
Minions Mortar
Mortar Sparky
Mortar Hunter Sparky
Mortar Sparky
Mortar Sparky
Minions Sparky
Mortar Mega Minion Hunter Sparky
Mortar
Minions Giant Skeleton Sparky
Sparky
Mortar
Mortar Hunter Sparky
Mega Minion
Mortar Hunter Royal Ghost Sparky
Mortar Sparky
Mortar Sparky
Hunter Sparky
Minions Mega Minion
Mega Minion Sparky
Mortar Hunter Sparky
Sparky
Giant Skeleton Sparky
Sparky
Minions
Mega Minion Hunter
Knight Mega Minion Hunter Sparky
Mortar
Giant Skeleton Sparky
Mega Minion Sparky
Minions Giant Skeleton Sparky
Mortar Giant Skeleton Royal Ghost Sparky

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