My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Cannon
Zap
Bats Archers Cannon Mortar
Barbarian Barrel
Archers Knight Cannon Mortar
The Log
Archers Cannon
Earthquake
Archers Cannon Mortar
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight
Fireball
Archers Cannon Mortar
Poison
Bats Archers Cannon Mortar
Lightning
Knight Cannon Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Knight Cannon Mortar Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Mortar
Zap
Fireball Bats Archers Knight Mortar The Log
Archers
Knight Zap Mortar
Knight
Bats Archers Mortar Zap Fireball The Log
Cannon
Mortar
Knight Bats Zap Archers Fireball The Log
Fireball
Zap Knight Mortar The Log
The Log
Zap Knight Mortar Fireball

Defense Synergies 7 17

Bats
Knight Zap Cannon Mortar The Log
Zap
Cannon Fireball Bats Archers Knight Mortar The Log
Archers
Knight Zap Cannon Mortar The Log
Knight
Bats Archers Cannon Zap Mortar Fireball The Log
Cannon
Zap Knight The Log Bats Archers Fireball
Mortar
Bats Zap Archers Knight Fireball The Log
Fireball
Zap The Log Knight Cannon Mortar
The Log
Cannon Fireball Bats Zap Archers Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Mortar Fireball The Log
Bats Zap Knight Cannon Mortar The Log
Cannon Mortar Bats Archers Knight
Cannon Bats Knight Mortar
Fireball The Log
Fireball The Log Bats Zap Archers Cannon
Bats Zap Archers Cannon Mortar Fireball
Zap Cannon Fireball The Log
Cannon Mortar
Knight Archers Cannon
Bats Archers Zap Knight Cannon Fireball The Log
Bats Zap Archers Fireball
Cannon Mortar Bats Zap Knight Fireball The Log
Fireball Bats Zap Cannon Mortar The Log
Knight Cannon Mortar
Zap Cannon Mortar Fireball The Log
Bats Knight Cannon Mortar Fireball
Cannon Mortar Fireball Bats Zap Archers Knight The Log
Zap Mortar The Log Bats Archers Knight Cannon Fireball
Cannon Mortar
Bats Archers Knight Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball
Fireball Zap Archers Knight Mortar The Log
Bats Zap Knight The Log
Bats Zap Knight Fireball The Log
Knight Cannon
Fireball Bats Zap Archers
Bats Archers Knight Fireball
Knight
Zap Bats Knight Mortar Fireball The Log
Cannon
Bats Knight
Zap Fireball The Log
Knight Cannon Fireball
Archers Cannon Fireball
Bats Zap Archers Knight Mortar Fireball The Log
Bats Zap Archers Cannon Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log
Mortar Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Fireball Zap Mortar The Log
Fireball Bats Zap
Archers Mortar The Log
Fireball The Log Zap
Fireball The Log Zap Mortar
Bats Fireball
Zap Knight Mortar Fireball The Log
Fireball Zap Archers
Knight Mortar Fireball The Log
Mortar Fireball
Zap Mortar Fireball The Log
Zap Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Bats
Zap Archers Mortar Fireball The Log
Zap Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Zap Mortar Fireball The Log
Zap The Log Mortar Fireball
Mortar Fireball The Log Zap
Fireball Zap Mortar The Log
Fireball Zap Mortar The Log
Bats Zap Archers Fireball
Zap Bats Fireball
Fireball
Zap Mortar Fireball The Log
Zap Fireball
Fireball The Log
Zap Bats Archers Fireball
Fireball Zap Archers
The Log Fireball
Fireball Knight
The Log Zap Mortar Fireball
Zap Fireball
Zap Bats Fireball The Log
Bats Zap Fireball
Zap Mortar Fireball The Log

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