My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

1 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Tombstone
Zap
Cannon Mortar Tombstone
Barbarian Barrel
Cannon Mortar Tesla Tombstone
The Log
Cannon Tombstone
Earthquake
Cannon Mortar Tesla Tombstone
Arrows
Tombstone
Royal Delivery
Fireball
Cannon Mortar Tesla Tombstone
Poison
Cannon Mortar Tombstone
Lightning
Cannon Mortar Tesla Tombstone
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Rocket Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Tombstone Mortar Tesla Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Tombstone

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar
Cannon
Mortar
Arrows Rocket The Log
Tesla
Tombstone
Rocket
Mortar
Poison
The Log
The Log
Mortar Poison

Defense Synergies 2 14

Arrows
Cannon Mortar Tesla Tombstone
Cannon
The Log Arrows Rocket Poison
Mortar
Arrows Tesla Poison The Log
Tesla
The Log Arrows Mortar Poison
Tombstone
Arrows Rocket Poison
Rocket
Cannon Tombstone The Log
Poison
Cannon Mortar Tesla Tombstone The Log
The Log
Cannon Tesla Mortar Rocket Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Mortar Tesla Tombstone The Log
Cannon Mortar Tesla Tombstone The Log
Cannon Mortar Tesla Rocket Tombstone
Cannon Tesla Mortar Tombstone
Arrows Tombstone Rocket Poison The Log
Arrows The Log Cannon Tesla
Tesla Rocket Arrows Cannon Mortar Tombstone Poison
Rocket Arrows Cannon Tesla Poison The Log
Cannon Tesla Mortar Tombstone
Cannon Tesla
Poison Arrows Cannon Tesla Tombstone The Log
Arrows Tesla Poison
Cannon Mortar Tesla Tombstone Rocket The Log
Rocket Arrows Cannon Mortar Tesla Tombstone Poison The Log
Cannon Mortar Tesla Tombstone
Rocket Cannon Mortar Tesla The Log
Tesla Arrows Cannon Mortar Tombstone Poison
Arrows Cannon Mortar Tesla Tombstone The Log
Arrows Mortar Poison The Log Cannon Tesla Tombstone
Cannon Mortar Tesla
Arrows Cannon Tesla Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Tombstone
Poison Arrows Mortar Tesla Rocket The Log
Tombstone Rocket The Log
Rocket Tesla The Log
Cannon Tesla Tombstone
Arrows Rocket Poison Tesla
Rocket Tesla Tombstone
Tesla
Rocket Mortar Tombstone Poison The Log
Cannon Tesla Tombstone
Tesla Tombstone
Rocket Arrows Poison The Log
Rocket Cannon Tesla Tombstone
Cannon Tesla
Tesla Tombstone Mortar Rocket Poison The Log
Arrows Poison Cannon Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Mortar Rocket The Log
Arrows Mortar Poison The Log
Rocket Arrows Poison The Log
Arrows Rocket Poison The Log
Rocket Poison Arrows Mortar The Log
Arrows Poison Rocket
Arrows Mortar Poison The Log
Arrows Poison The Log
Arrows Poison The Log Mortar
Rocket Poison
Rocket Poison Arrows Mortar The Log
Poison Arrows Rocket
Rocket Poison Mortar The Log
Arrows Mortar Rocket Poison
Arrows Mortar Poison The Log
Rocket Arrows Mortar Poison The Log
Arrows Mortar Rocket Poison The Log
Arrows Mortar Rocket Poison
Rocket
Rocket Arrows Mortar Poison The Log
Rocket Arrows Mortar Poison The Log
Rocket Poison The Log
Rocket Arrows Poison
Rocket The Log
Rocket Arrows Mortar Poison The Log
Arrows Poison The Log Mortar
Arrows Mortar Poison The Log
Arrows Mortar Poison The Log
Rocket Poison Arrows Mortar The Log
Poison Arrows
Rocket Poison
Poison Arrows Mortar Rocket The Log
Rocket Arrows Poison
Rocket Arrows Poison The Log
Tombstone Rocket
Rocket Poison Arrows
Arrows The Log
Poison Rocket
Arrows The Log Mortar Poison
Rocket Arrows Poison
Rocket Poison The Log
Rocket Poison
Poison Mortar Rocket The Log

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