My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Cannon Goblin Gang
Zap
Bats Cannon Goblin Gang Mortar
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Mortar Tesla
The Log
Ice Spirit Cannon Goblin Gang
Earthquake
Cannon Goblin Gang Mortar Tesla
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang
Fireball
Cannon Goblin Gang Mortar Tesla
Poison
Bats Cannon Goblin Gang Mortar
Lightning
Cannon Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Cannon Goblin Gang Mortar Tesla Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Cannon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Mortar
Bats
Ice Spirit Mortar
Cannon
Goblin Gang
Mortar
Mortar
Ice Spirit Bats Goblin Gang Fireball The Log
Tesla
Fireball
Mortar The Log
The Log
Mortar Fireball

Defense Synergies 5 18

Ice Spirit
Goblin Gang Bats Cannon Mortar Tesla Fireball The Log
Bats
Ice Spirit Cannon Mortar Tesla The Log
Cannon
The Log Ice Spirit Bats Goblin Gang Fireball
Goblin Gang
Ice Spirit Tesla Cannon Mortar The Log
Mortar
Ice Spirit Bats Goblin Gang Tesla Fireball The Log
Tesla
Goblin Gang The Log Ice Spirit Bats Mortar Fireball
Fireball
The Log Ice Spirit Cannon Mortar Tesla
The Log
Cannon Tesla Fireball Ice Spirit Bats Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Tesla Fireball The Log
Ice Spirit Bats Cannon Goblin Gang Mortar Tesla The Log
Cannon Goblin Gang Mortar Tesla Bats
Cannon Tesla Bats Goblin Gang Mortar
Fireball The Log
Goblin Gang Fireball The Log Bats Cannon Tesla
Bats Tesla Ice Spirit Cannon Goblin Gang Mortar Fireball
Cannon Tesla Fireball The Log
Cannon Tesla Goblin Gang Mortar
Goblin Gang Ice Spirit Cannon Tesla
Bats Goblin Gang Cannon Tesla Fireball The Log
Tesla Bats Goblin Gang Fireball
Cannon Mortar Tesla Ice Spirit Bats Goblin Gang Fireball The Log
Fireball Ice Spirit Bats Cannon Goblin Gang Mortar Tesla The Log
Cannon Goblin Gang Mortar Tesla
Ice Spirit Cannon Goblin Gang Mortar Tesla Fireball The Log
Tesla Bats Cannon Goblin Gang Mortar Fireball
Ice Spirit Cannon Mortar Tesla Fireball Bats Goblin Gang The Log
Mortar The Log Ice Spirit Bats Cannon Tesla Fireball
Cannon Mortar Tesla
Goblin Gang Bats Cannon Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball
Fireball Goblin Gang Mortar Tesla The Log
Goblin Gang Ice Spirit Bats The Log
Goblin Gang Bats Tesla Fireball The Log
Cannon Goblin Gang Tesla
Fireball Ice Spirit Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Fireball
Tesla
Ice Spirit Bats Mortar Fireball The Log
Cannon Goblin Gang Tesla
Bats Tesla
Fireball The Log
Cannon Goblin Gang Tesla Fireball
Cannon Tesla Fireball
Goblin Gang Tesla Ice Spirit Bats Mortar Fireball The Log
Bats Cannon Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mortar The Log
Fireball Ice Spirit Bats
Mortar The Log
Fireball The Log Ice Spirit
Fireball The Log Mortar
Bats Goblin Gang Fireball
Mortar Fireball The Log
Fireball
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Bats
Mortar Fireball The Log
Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Ice Spirit Mortar Fireball
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Bats Fireball
Ice Spirit Bats Fireball
Fireball
Mortar Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Bats Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Goblin Gang
The Log Mortar Fireball
Fireball
Ice Spirit Bats Goblin Gang Fireball The Log
Bats Fireball
Mortar Fireball The Log

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