My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Goblin Barrel
Giant Snowball
Goblin Gang Barbarians Minion Horde Goblin Barrel
Zap
Goblin Gang Minion Horde Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Bomb Tower Goblin Barrel
The Log
Goblin Gang Barbarians Goblin Barrel
Earthquake
Goblin Gang Barbarians Bomb Tower Goblin Barrel
Arrows
Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Minion Horde Goblin Barrel
Fireball
Goblin Gang Barbarians Minion Horde Bomb Tower Goblin Barrel
Poison
Goblin Gang Barbarians Minion Horde Bomb Tower
Lightning
Bomb Tower
Rocket
Barbarians Minion Horde Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Goblin Barrel Fireball Bomb Tower Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Gang Goblin Barrel

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Minion Horde
Goblin Gang
Goblin Barrel Mirror
Barbarians
Minion Horde
Zap Mirror
Fireball
Zap Mirror
Bomb Tower
Mirror
Zap Fireball Goblin Barrel Goblin Gang Minion Horde
Goblin Barrel
Goblin Gang Mirror

Defense Synergies 5 9

Zap
Fireball Bomb Tower Mirror Goblin Gang Barbarians Minion Horde
Goblin Gang
Zap Barbarians Bomb Tower Mirror
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Mirror Zap Barbarians
Fireball
Zap Mirror Bomb Tower
Bomb Tower
Zap Goblin Gang Fireball Mirror
Mirror
Zap Minion Horde Fireball Goblin Gang Bomb Tower
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Barbarians Minion Horde Bomb Tower Zap Goblin Gang
Goblin Gang Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Goblin Gang
Barbarians Fireball Bomb Tower
Goblin Gang Fireball Zap Bomb Tower
Minion Horde Zap Goblin Gang Fireball Bomb Tower
Zap Barbarians Fireball Bomb Tower
Barbarians Minion Horde Goblin Gang Bomb Tower
Goblin Gang Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Zap Fireball Bomb Tower
Minion Horde Zap Goblin Gang Fireball
Barbarians Minion Horde Bomb Tower Zap Goblin Gang Fireball
Fireball Bomb Tower Zap Goblin Gang Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Zap Goblin Gang Fireball
Barbarians Minion Horde Bomb Tower Goblin Gang Fireball
Fireball Bomb Tower Zap Goblin Gang Barbarians Minion Horde
Zap Bomb Tower Barbarians Fireball
Barbarians Bomb Tower
Goblin Gang Barbarians Minion Horde Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball
Fireball Zap Goblin Gang Bomb Tower
Goblin Gang Barbarians Zap Minion Horde Bomb Tower
Goblin Gang Zap Barbarians Minion Horde Fireball
Barbarians Goblin Gang Minion Horde
Fireball Zap Goblin Gang Minion Horde Bomb Tower
Goblin Gang Barbarians Minion Horde Fireball Bomb Tower
Barbarians Minion Horde Bomb Tower
Zap Minion Horde Barbarians Fireball Bomb Tower
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Zap Barbarians Fireball
Barbarians Goblin Gang Minion Horde Fireball Bomb Tower
Barbarians Minion Horde Fireball Bomb Tower
Goblin Gang Barbarians Zap Minion Horde Fireball Bomb Tower
Zap Barbarians Minion Horde Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Barbarians Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap
Goblin Gang Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Zap
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Zap Fireball
Zap Fireball
Minion Horde Fireball
Fireball
Zap Barbarians Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Goblin Gang Barbarians Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Goblin Gang Minion Horde Fireball
Zap Fireball
Zap Fireball

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