My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Mortar
Barbarian Barrel
Mortar Tesla
The Log
Earthquake
Mortar Tesla
Arrows
Royal Delivery
Fireball
Mortar Tesla
Poison
Mortar
Lightning
Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage The Log Tornado Mortar Tesla Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Rage The Log

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado Mortar The Log
Mortar
Zap Rocket Tornado The Log
Tesla
Rocket
Tornado Mortar Mirror
Mirror
Zap The Log Rocket Tornado
Rage
Tornado
Zap Rocket Mortar Mirror The Log
The Log
Mirror Zap Mortar Tornado

Defense Synergies 5 12

Zap
Mirror Mortar Tesla Tornado The Log
Mortar
Zap Tesla Mirror Tornado The Log
Tesla
Mirror The Log Zap Mortar Tornado
Rocket
Tornado The Log
Mirror
Zap Tesla Tornado Mortar The Log
Rage
Tornado
Rocket Mirror Zap Mortar Tesla The Log
The Log
Tesla Zap Mortar Rocket Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mortar Tesla The Log
Zap Mortar Tesla The Log
Mortar Tesla Rocket Tornado
Tesla Mortar
Rocket Tornado The Log
Tornado The Log Zap Tesla
Tesla Rocket Tornado Zap Mortar
Rocket Zap Tesla The Log
Tesla Mortar Tornado
Tornado Tesla
Zap Tesla Tornado The Log
Tesla Zap Tornado
Mortar Tesla Zap Rocket The Log
Rocket Zap Mortar Tesla Tornado The Log
Mortar Tesla
Rocket Tornado Zap Mortar Tesla The Log
Tesla Mortar Tornado
Mortar Tesla Zap Tornado The Log
Zap Mortar Tornado The Log Tesla
Mortar Tesla Tornado
Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla
Zap Mortar Tesla Rocket The Log
Zap Rocket The Log
Rocket Zap Tesla Tornado The Log
Tesla
Rocket Zap Tesla Tornado
Rocket Tesla
Tesla
Zap Rocket Mortar Tornado The Log
Tesla
Tesla
Rocket Zap Tornado The Log
Rocket Tesla
Tesla
Tesla Zap Mortar Rocket Tornado The Log
Zap Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket The Log
Mortar Zap Tornado The Log
Rocket The Log
Rocket The Log
Rocket Zap Mortar The Log
Zap Rocket Tornado
Mortar Tornado The Log
The Log Zap Tornado
The Log Zap Mortar Tornado
Rocket Tornado
Rocket Zap Mortar Tornado The Log
Zap Rocket Tornado
Rocket Mortar The Log
Mortar Rocket
Zap Mortar The Log
Rocket Zap Mortar The Log
Mortar Rocket The Log
Mortar Rocket Tornado
Rocket
Rocket Zap Mortar The Log
Rocket Zap Mortar Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Zap Mortar The Log
Zap Tornado The Log Mortar
Mortar The Log Zap Tornado
Zap Mortar Tornado The Log
Rocket Zap Mortar Tornado The Log
Zap Tornado
Zap Rocket
Zap Mortar Rocket The Log
Zap Rocket
Rocket The Log
Zap Rocket
Rocket Zap Tornado
The Log
Rocket
The Log Zap Mortar
Rocket Zap Tornado
Zap Rocket Tornado The Log
Zap Rocket Tornado
Zap Mortar Rocket Tornado The Log

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