My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Battle Ram Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Giant Skeleton
Giant Snowball
Minion Horde Battle Ram
Zap
Minion Horde Battle Ram
Barbarian Barrel
Valkyrie Battle Ram Wizard Giant Skeleton
The Log
Battle Ram Giant Skeleton
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Battle Ram Wizard Giant Skeleton
Fireball
Minion Horde Battle Ram Wizard
Poison
Minion Horde Wizard
Lightning
Valkyrie Battle Ram Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Valkyrie Battle Ram Minion Horde Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Fireball Valkyrie Battle Ram

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Battle Ram Mirror Giant Skeleton
Fireball
Mirror Battle Ram Mega Knight
Valkyrie
Battle Ram Wizard Giant Skeleton
Battle Ram
Minion Horde Fireball Valkyrie Mirror
Wizard
Valkyrie Giant Skeleton Mega Knight
Mirror
Fireball Minion Horde Battle Ram Giant Skeleton
Giant Skeleton
Minion Horde Valkyrie Wizard Mirror
Mega Knight
Minion Horde Fireball Wizard

Defense Synergies 2 7

Minion Horde
Mirror
Fireball
Mirror Valkyrie Mega Knight
Valkyrie
Fireball Wizard Mirror
Battle Ram
Wizard
Valkyrie Giant Skeleton Mega Knight
Mirror
Minion Horde Fireball Valkyrie Mega Knight
Giant Skeleton
Wizard
Mega Knight
Fireball Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard
Minion Horde Valkyrie Mega Knight
Minion Horde Mega Knight Valkyrie Giant Skeleton
Minion Horde Valkyrie Mega Knight
Fireball Valkyrie Giant Skeleton Mega Knight
Fireball Valkyrie Mega Knight
Minion Horde Fireball Wizard
Fireball Valkyrie Giant Skeleton Mega Knight
Minion Horde
Minion Horde Valkyrie Giant Skeleton Mega Knight
Minion Horde Valkyrie Fireball Wizard Giant Skeleton Mega Knight
Minion Horde Fireball Wizard
Minion Horde Mega Knight Fireball Valkyrie Wizard Giant Skeleton
Fireball Valkyrie Wizard Mega Knight Minion Horde
Minion Horde Mega Knight
Minion Horde Fireball Mega Knight
Minion Horde Wizard Mega Knight Fireball Valkyrie
Fireball Mega Knight Minion Horde Valkyrie Wizard
Valkyrie Wizard Fireball Giant Skeleton Mega Knight
Valkyrie Wizard Mega Knight Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Giant Skeleton
Fireball Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight Minion Horde Valkyrie
Valkyrie Giant Skeleton Mega Knight Minion Horde Fireball
Giant Skeleton Minion Horde Valkyrie Mega Knight
Fireball Wizard Minion Horde
Minion Horde Fireball Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Valkyrie
Minion Horde Giant Skeleton Mega Knight Fireball Valkyrie
Minion Horde
Mega Knight Minion Horde Valkyrie Giant Skeleton
Mega Knight Fireball Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie Mega Knight
Minion Horde Fireball Valkyrie Giant Skeleton
Valkyrie Mega Knight Minion Horde Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Wizard Minion Horde Valkyrie Mega Knight
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Mega Knight
Fireball
Minion Horde
Fireball Wizard Mega Knight
Fireball Valkyrie Wizard Mega Knight
Minion Horde Fireball Giant Skeleton Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Valkyrie Wizard Mega Knight
Minion Horde
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Giant Skeleton Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Fireball
Fireball Minion Horde Valkyrie Wizard Mega Knight
Fireball Wizard
Fireball Giant Skeleton
Minion Horde Mega Knight
Minion Horde Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton Mega Knight

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