My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Sparky
Giant Snowball
Minions Musketeer
Zap
Minions Sparky
Barbarian Barrel
Elite Barbarians Musketeer Wizard Sparky
The Log
Elite Barbarians Musketeer Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Musketeer Wizard Sparky
Fireball
Minions Elite Barbarians Musketeer Wizard Sparky
Poison
Minions Musketeer Wizard Sparky
Lightning
Elite Barbarians Musketeer Wizard Sparky
Rocket
Elite Barbarians Musketeer Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Musketeer Giant Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Musketeer

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Sparky Minions Musketeer
Minions
Giant Zap Elite Barbarians Sparky
Elite Barbarians
Zap Minions Fireball Wizard Sparky
Fireball
Zap Elite Barbarians Giant Sparky
Musketeer
Giant Zap
Giant
Zap Minions Musketeer Sparky Fireball Wizard
Wizard
Elite Barbarians Giant Sparky
Sparky
Zap Giant Minions Elite Barbarians Fireball Wizard

Defense Synergies 1 7

Zap
Fireball Minions Elite Barbarians Musketeer Sparky
Minions
Zap Musketeer
Elite Barbarians
Zap Wizard
Fireball
Zap Musketeer
Musketeer
Zap Minions Fireball
Giant
Wizard
Elite Barbarians
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer Wizard Sparky
Elite Barbarians Sparky Zap Minions Musketeer
Sparky Minions Elite Barbarians Musketeer
Elite Barbarians Sparky Minions Musketeer
Elite Barbarians Fireball Sparky
Fireball Zap Minions Musketeer
Minions Musketeer Zap Fireball Wizard
Zap Fireball Musketeer Sparky
Sparky Minions Elite Barbarians Musketeer
Elite Barbarians Musketeer Sparky
Minions Zap Fireball Musketeer Wizard
Minions Musketeer Zap Fireball Wizard
Sparky Zap Minions Elite Barbarians Fireball Musketeer Wizard
Fireball Wizard Sparky Zap Minions
Elite Barbarians Sparky
Zap Elite Barbarians Fireball Sparky
Wizard Sparky Minions Elite Barbarians Fireball Musketeer
Fireball Zap Minions Elite Barbarians Musketeer Wizard
Zap Wizard Minions Fireball Musketeer
Sparky Elite Barbarians Musketeer
Wizard Minions Elite Barbarians Fireball Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Sparky
Fireball Zap Elite Barbarians Musketeer Wizard
Zap Minions Elite Barbarians Musketeer Sparky
Zap Elite Barbarians Fireball Musketeer Sparky
Elite Barbarians Musketeer Sparky
Fireball Wizard Zap Minions Musketeer
Sparky Minions Elite Barbarians Fireball Musketeer
Elite Barbarians Sparky
Zap Minions Elite Barbarians Fireball Sparky
Musketeer Sparky
Minions Elite Barbarians Musketeer Sparky
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Wizard Sparky
Wizard Fireball Musketeer Sparky
Elite Barbarians Sparky Zap Minions Fireball Musketeer
Minions Zap Elite Barbarians Fireball Musketeer Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Sparky
Fireball Zap Musketeer
Fireball Sparky
Fireball Musketeer Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Zap Minions Musketeer
Musketeer Wizard Sparky
Fireball Zap Wizard
Fireball Zap Wizard
Minions Elite Barbarians Fireball Musketeer Sparky
Zap Fireball Musketeer Wizard Sparky
Fireball Zap Musketeer Wizard
Elite Barbarians Fireball Musketeer Sparky
Minions Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer Sparky
Zap Fireball Musketeer Wizard Sparky
Fireball Musketeer Wizard Sparky
Fireball Sparky
Minions Sparky
Zap Fireball Musketeer Wizard Sparky
Zap Fireball Wizard
Minions Fireball Musketeer Sparky
Fireball Wizard
Musketeer Sparky
Zap Fireball Musketeer
Zap Fireball Wizard Sparky
Fireball Zap Musketeer Wizard Sparky
Fireball Zap Musketeer Wizard Sparky
Fireball Zap Musketeer Sparky
Elite Barbarians Zap Fireball Musketeer Wizard Sparky
Zap Minions Fireball Musketeer Wizard
Elite Barbarians Fireball Sparky
Zap Fireball Musketeer Wizard Sparky
Zap Fireball Sparky
Sparky
Fireball Wizard Sparky
Zap Minions Fireball Musketeer
Fireball Zap Musketeer Wizard
Fireball
Fireball Musketeer Wizard Sparky
Zap Fireball Musketeer Wizard
Zap Fireball Sparky
Elite Barbarians Musketeer Sparky
Zap Minions Elite Barbarians Fireball Musketeer Sparky
Zap Fireball Musketeer
Zap Fireball Musketeer Sparky

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