My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant
Giant Snowball
Minions Barbarians Minion Horde
Zap
Minions Minion Horde
Barbarian Barrel
Barbarians Executioner
The Log
Barbarians
Earthquake
Barbarians
Arrows
Minions Minion Horde
Royal Delivery
Minions Barbarians Minion Horde Executioner
Fireball
Minions Barbarians Minion Horde Executioner
Poison
Minions Barbarians Minion Horde Executioner
Lightning
Executioner
Rocket
Barbarians Minion Horde Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tornado Fireball Barbarians Minion Horde Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Tornado Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant
Minions
Giant
Barbarians
Minion Horde
Giant
Fireball
Arrows Tornado Giant
Giant
Arrows Minions Minion Horde Fireball Tornado Executioner
Tornado
Fireball Executioner Giant
Executioner
Tornado Giant

Defense Synergies 2 5

Arrows
Barbarians Fireball Tornado
Minions
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Tornado
Fireball
Tornado Arrows
Giant
Tornado
Fireball Executioner Arrows Minion Horde
Executioner
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Executioner
Barbarians Minion Horde Minions Executioner
Barbarians Minion Horde Tornado Minions Executioner
Barbarians Minion Horde Minions
Arrows Barbarians Fireball Tornado
Arrows Fireball Tornado Minions Executioner
Minions Minion Horde Tornado Arrows Fireball Executioner
Arrows Barbarians Fireball
Barbarians Minion Horde Minions Tornado
Tornado Barbarians Minion Horde
Minions Barbarians Minion Horde Executioner Arrows Fireball Tornado
Arrows Minions Minion Horde Executioner Fireball Tornado
Barbarians Minion Horde Minions Fireball
Fireball Executioner Arrows Minions Barbarians Minion Horde Tornado
Barbarians Minion Horde
Barbarians Minion Horde Tornado Fireball
Barbarians Minion Horde Arrows Minions Fireball Tornado Executioner
Arrows Fireball Minions Barbarians Minion Horde Tornado Executioner
Arrows Tornado Executioner Minions Barbarians Fireball
Barbarians Tornado
Arrows Minions Barbarians Minion Horde Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Arrows Executioner
Barbarians Minions Minion Horde
Barbarians Minion Horde Fireball Tornado
Barbarians Minion Horde Executioner
Arrows Fireball Executioner Minions Minion Horde Tornado
Minions Barbarians Minion Horde Fireball
Barbarians Minion Horde
Minion Horde Minions Barbarians Fireball Tornado
Barbarians Minion Horde
Minions Barbarians Minion Horde
Arrows Barbarians Fireball Tornado
Barbarians Minion Horde Fireball Executioner
Barbarians Minion Horde Fireball Executioner
Barbarians Minions Minion Horde Fireball Tornado Executioner
Arrows Minions Executioner Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball Tornado Executioner
Arrows Minion Horde Fireball
Arrows Barbarians Fireball
Fireball Executioner Arrows Minion Horde
Arrows Fireball Executioner Minions Minion Horde Tornado
Arrows Minion Horde Tornado Executioner
Arrows Fireball Tornado Executioner
Arrows Fireball Tornado
Minions Minion Horde Fireball Tornado
Arrows Minion Horde Fireball Tornado
Fireball Arrows Tornado Executioner
Fireball Executioner
Arrows Minions Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball Executioner
Arrows Minion Horde Fireball Executioner
Arrows Fireball Tornado
Minions Minion Horde
Arrows Fireball Executioner
Arrows Fireball Tornado
Minions Minion Horde Fireball
Arrows Fireball Tornado
Tornado
Arrows Barbarians Minion Horde Fireball
Arrows Tornado Fireball Executioner
Minion Horde
Arrows Fireball Tornado Executioner
Fireball Arrows Tornado
Fireball Arrows Tornado
Arrows Minion Horde Fireball Tornado Executioner
Minions Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Minions Barbarians Fireball
Fireball Arrows Tornado Executioner
Arrows Fireball
Fireball Minion Horde Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Minion Horde Executioner
Minions Minion Horde Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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