My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Giant Skeleton Army
Giant Snowball
Bomber Minions Skeleton Army
Zap
Bomber Minions Skeleton Army
Barbarian Barrel
Bomber Elite Barbarians Wizard Skeleton Army
The Log
Bomber Elite Barbarians Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Minions Skeleton Army
Royal Delivery
Bomber Minions Elite Barbarians Wizard Skeleton Army
Fireball
Bomber Minions Elite Barbarians Wizard Skeleton Army
Poison
Bomber Minions Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Minions Skeleton Army Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Minions

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions Elite Barbarians
Zap
Elite Barbarians Giant Bomber Minions
Minions
Giant Rage Bomber Zap Elite Barbarians
Elite Barbarians
Zap Rage Bomber Minions Wizard
Giant
Bomber Zap Minions Rage Wizard
Wizard
Elite Barbarians Giant Rage
Rage
Minions Elite Barbarians Giant Wizard
Skeleton Army

Defense Synergies 0 6

Bomber
Zap
Zap
Bomber Minions Elite Barbarians Skeleton Army
Minions
Zap
Elite Barbarians
Zap Wizard
Giant
Wizard
Elite Barbarians Skeleton Army
Rage
Skeleton Army
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Wizard
Elite Barbarians Skeleton Army Bomber Zap Minions
Skeleton Army Bomber Minions Elite Barbarians
Elite Barbarians Skeleton Army Bomber Minions
Bomber Elite Barbarians Skeleton Army
Skeleton Army Bomber Zap Minions
Minions Zap Wizard
Zap
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber
Minions Skeleton Army Bomber Zap Wizard
Minions Zap Wizard
Skeleton Army Bomber Zap Minions Elite Barbarians Wizard
Bomber Wizard Skeleton Army Zap Minions
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Wizard Bomber Minions Elite Barbarians Skeleton Army
Bomber Zap Minions Elite Barbarians Wizard Skeleton Army
Zap Wizard Bomber Minions
Elite Barbarians
Bomber Wizard Skeleton Army Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Bomber Zap Elite Barbarians Wizard
Skeleton Army Zap Minions Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army
Wizard Zap Minions
Skeleton Army Minions Elite Barbarians
Elite Barbarians Skeleton Army
Zap Minions Elite Barbarians Skeleton Army
Skeleton Army
Minions Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Wizard
Wizard Bomber Skeleton Army
Elite Barbarians Skeleton Army Bomber Zap Minions
Minions Bomber Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Wizard Zap
Wizard Zap Minions
Bomber Wizard
Zap Wizard
Zap Wizard
Minions Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Minions
Zap Elite Barbarians
Bomber Zap Wizard
Wizard
Bomber Minions
Bomber Zap Wizard
Bomber Zap Wizard
Minions
Wizard
Zap
Zap Bomber Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Wizard
Zap Minions Wizard
Elite Barbarians
Bomber Zap Wizard
Zap
Wizard
Zap Minions Skeleton Army
Zap Wizard
Wizard
Bomber Zap Wizard
Zap
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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