My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Minions Goblin Gang Barbarians Hog Rider Furnace
Zap
Fire Spirit Minions Goblin Gang Furnace
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Furnace
The Log
Fire Spirit Goblin Gang Barbarians Hog Rider Furnace
Earthquake
Goblin Gang Barbarians Hog Rider Furnace
Arrows
Fire Spirit Minions Goblin Gang Furnace
Royal Delivery
Fire Spirit Minions Goblin Gang Barbarians Hog Rider
Fireball
Minions Goblin Gang Barbarians Hog Rider Furnace
Poison
Minions Goblin Gang Barbarians Furnace
Lightning
Furnace
Rocket
Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Goblin Gang Hog Rider Furnace Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Furnace
Zap
Hog Rider Fire Spirit Minions Furnace The Log
Minions
Hog Rider Zap
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Hog Rider
Fire Spirit Zap Minions Goblin Gang The Log Barbarians Furnace
Furnace
Fire Spirit Zap Hog Rider
The Log
Hog Rider Zap

Defense Synergies 0 12

Fire Spirit
Zap The Log
Zap
Fire Spirit Minions Goblin Gang Barbarians Furnace The Log
Minions
Zap The Log
Goblin Gang
Zap Barbarians Furnace The Log
Barbarians
Zap Goblin Gang Furnace
Hog Rider
Furnace
Zap Goblin Gang Barbarians
The Log
Fire Spirit Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Barbarians Zap Minions Goblin Gang Furnace The Log
Goblin Gang Barbarians Furnace Fire Spirit Minions
Barbarians Minions Goblin Gang Furnace
Barbarians The Log
Goblin Gang The Log Fire Spirit Zap Minions Furnace
Minions Furnace Fire Spirit Zap Goblin Gang
Zap Barbarians The Log
Barbarians Minions Goblin Gang Furnace
Goblin Gang Fire Spirit Barbarians
Minions Goblin Gang Barbarians Zap Furnace The Log
Minions Zap Goblin Gang Furnace
Barbarians Furnace Fire Spirit Zap Minions Goblin Gang The Log
Fire Spirit Zap Minions Goblin Gang Barbarians Furnace The Log
Barbarians Goblin Gang Furnace
Barbarians Zap Goblin Gang Furnace The Log
Barbarians Minions Goblin Gang Furnace
Fire Spirit Zap Minions Goblin Gang Barbarians Furnace The Log
Zap Furnace The Log Fire Spirit Minions Barbarians
Barbarians
Goblin Gang Fire Spirit Minions Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Furnace
Zap Goblin Gang The Log
Goblin Gang Barbarians Zap Minions Furnace The Log
Goblin Gang Zap Barbarians The Log
Barbarians Goblin Gang
Fire Spirit Furnace Zap Minions Goblin Gang
Goblin Gang Minions Barbarians Furnace
Barbarians
Zap Minions Barbarians The Log
Goblin Gang Barbarians
Minions Barbarians
Zap Barbarians The Log
Barbarians Goblin Gang
Barbarians Furnace
Goblin Gang Barbarians Zap Minions Furnace The Log
Minions Zap Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Barbarians The Log
Fire Spirit Zap Furnace The Log
Fire Spirit Zap Minions Furnace
Fire Spirit Furnace The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Minions Goblin Gang
Zap The Log
Fire Spirit Zap
Fire Spirit The Log
Minions
Zap Furnace The Log
Zap Furnace The Log
Furnace The Log
Minions
Fire Spirit Zap The Log
Fire Spirit Zap The Log
Minions The Log
The Log
Zap Barbarians The Log
Zap The Log Fire Spirit Furnace
The Log Zap
Zap The Log
Zap The Log
Fire Spirit Zap Furnace
Zap Minions
Zap The Log
Zap
The Log
Zap Fire Spirit Minions Goblin Gang Barbarians
Fire Spirit Zap
The Log
Goblin Gang
The Log Zap
Zap
Zap Minions Goblin Gang The Log
Zap
Zap The Log

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