My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Inferno Dragon
Giant Snowball
Fire Spirit Bomber Minions Inferno Dragon
Zap
Fire Spirit Bomber Minions Inferno Dragon
Barbarian Barrel
Fire Spirit Bomber
The Log
Fire Spirit Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Fire Spirit Bomber Minions
Royal Delivery
Fire Spirit Bomber Minions Mini P.E.K.K.A Inferno Dragon
Fireball
Bomber Minions Inferno Dragon
Poison
Bomber Minions
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Rage Minions Mini P.E.K.K.A Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap Rage

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant Inferno Dragon
Bomber
Giant Zap Minions Mini P.E.K.K.A
Zap
Giant Fire Spirit Bomber Minions Mini P.E.K.K.A
Minions
Giant Rage Bomber Zap Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Giant Fire Spirit Bomber Zap Minions Rage
Giant
Bomber Zap Minions Mini P.E.K.K.A Rage Fire Spirit
Rage
Minions Giant Mini P.E.K.K.A
Inferno Dragon
Fire Spirit Minions

Defense Synergies 1 6

Fire Spirit
Zap Mini P.E.K.K.A
Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Bomber Minions Inferno Dragon
Minions
Zap
Mini P.E.K.K.A
Zap Fire Spirit Bomber
Giant
Rage
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions
Mini P.E.K.K.A Inferno Dragon Bomber Zap Minions
Mini P.E.K.K.A Fire Spirit Bomber Minions Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bomber Minions
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Zap Minions
Minions Inferno Dragon Fire Spirit Zap
Zap
Mini P.E.K.K.A Inferno Dragon Minions
Fire Spirit Bomber Mini P.E.K.K.A
Minions Bomber Zap
Minions Inferno Dragon Zap
Mini P.E.K.K.A Fire Spirit Bomber Zap Minions
Fire Spirit Bomber Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A Inferno Dragon
Bomber Minions Mini P.E.K.K.A
Fire Spirit Bomber Zap Minions
Zap Fire Spirit Bomber Minions Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bomber Fire Spirit Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Bomber Zap Mini P.E.K.K.A Inferno Dragon
Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Zap Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Inferno Dragon
Zap Minions Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A
Bomber
Bomber Zap Minions Mini P.E.K.K.A Inferno Dragon
Minions Bomber Zap Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Fire Spirit Zap
Fire Spirit Zap Minions
Fire Spirit Bomber
Fire Spirit Zap
Zap
Fire Spirit Minions Mini P.E.K.K.A
Zap
Fire Spirit Zap
Fire Spirit
Minions
Zap
Bomber Zap
Bomber Minions Mini P.E.K.K.A
Fire Spirit Bomber Zap Mini P.E.K.K.A
Fire Spirit Bomber Zap
Minions
Zap
Zap Fire Spirit Bomber
Inferno Dragon
Zap
Zap
Zap
Fire Spirit Zap
Zap Minions
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Fire Spirit Minions
Fire Spirit Zap
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Minions
Zap
Zap

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