My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Cannon
Zap
Minions Cannon Royal Giant
Barbarian Barrel
Cannon Executioner Electro Wizard
The Log
Cannon Royal Giant Mini P.E.K.K.A
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Executioner Electro Wizard
Fireball
Minions Cannon Executioner Electro Wizard
Poison
Minions Cannon Executioner Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Cannon Fireball Mini P.E.K.K.A Electro Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Cannon Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Mini P.E.K.K.A
Cannon
Royal Giant
Minions Fireball Executioner The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Mini P.E.K.K.A
Minions The Log Electro Wizard
Executioner
Royal Giant The Log
The Log
Royal Giant Fireball Mini P.E.K.K.A Executioner
Electro Wizard
Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 4 11

Minions
Cannon The Log Electro Wizard
Cannon
The Log Minions Fireball Mini P.E.K.K.A Electro Wizard
Royal Giant
Fireball
The Log Cannon Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Cannon Fireball Executioner
Executioner
Mini P.E.K.K.A The Log
The Log
Cannon Fireball Mini P.E.K.K.A Minions Executioner Electro Wizard
Electro Wizard
Mini P.E.K.K.A Minions Cannon Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Executioner The Log Electro Wizard
Mini P.E.K.K.A Minions Cannon Executioner The Log Electro Wizard
Cannon Mini P.E.K.K.A Minions Executioner Electro Wizard
Cannon Mini P.E.K.K.A Minions Electro Wizard
Fireball Mini P.E.K.K.A The Log
Fireball The Log Minions Cannon Executioner Electro Wizard
Minions Electro Wizard Cannon Fireball Executioner
Cannon Fireball The Log Electro Wizard
Cannon Mini P.E.K.K.A Minions
Cannon Mini P.E.K.K.A Electro Wizard
Minions Executioner Electro Wizard Cannon Fireball The Log
Minions Executioner Fireball Electro Wizard
Cannon Mini P.E.K.K.A Minions Fireball The Log Electro Wizard
Fireball Executioner Minions Cannon Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Cannon Fireball Mini P.E.K.K.A The Log Electro Wizard
Minions Cannon Fireball Mini P.E.K.K.A Executioner Electro Wizard
Cannon Fireball Minions Executioner The Log Electro Wizard
Executioner The Log Minions Cannon Fireball Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Minions Cannon Fireball Mini P.E.K.K.A Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Executioner The Log
Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Fireball The Log Electro Wizard
Cannon Mini P.E.K.K.A Executioner
Fireball Executioner Minions Electro Wizard
Mini P.E.K.K.A Minions Fireball Electro Wizard
Mini P.E.K.K.A
Electro Wizard Minions Fireball Mini P.E.K.K.A The Log
Cannon
Minions Mini P.E.K.K.A
Fireball The Log Electro Wizard
Mini P.E.K.K.A Cannon Fireball Executioner
Cannon Fireball Executioner
Electro Wizard Minions Fireball Mini P.E.K.K.A Executioner The Log
Minions Executioner Cannon Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Minions
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Minions Fireball Mini P.E.K.K.A Electro Wizard
Fireball The Log Electro Wizard
Fireball Executioner
Fireball Executioner The Log
Minions Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner The Log Electro Wizard
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Electro Wizard
Electro Wizard Minions Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Minions Fireball
Fireball Executioner Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Executioner Electro Wizard
The Log Fireball Executioner
Fireball
Executioner
Minions Fireball The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner The Log Electro Wizard

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