My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant
Giant Snowball
Bomber Minions Barbarians Witch
Zap
Bomber Minions Witch
Barbarian Barrel
Bomber Barbarians Witch
The Log
Bomber Barbarians Mini P.E.K.K.A Witch
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Barbarians Mini P.E.K.K.A Witch
Fireball
Bomber Minions Barbarians Witch
Poison
Bomber Minions Barbarians Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Minions Mini P.E.K.K.A Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Minions

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Mini P.E.K.K.A
Arrows
Giant Mini P.E.K.K.A
Minions
Giant Rage Bomber Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Giant Bomber Arrows Minions Rage
Giant
Bomber Arrows Minions Mini P.E.K.K.A Rage Witch
Rage
Minions Giant Witch Mini P.E.K.K.A
Witch
Rage Giant

Defense Synergies 0 4

Bomber
Mini P.E.K.K.A
Arrows
Barbarians Mini P.E.K.K.A
Minions
Barbarians
Arrows
Mini P.E.K.K.A
Bomber Arrows Witch
Giant
Rage
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
Barbarians Mini P.E.K.K.A Bomber Minions Witch
Barbarians Mini P.E.K.K.A Witch Bomber Minions
Barbarians Mini P.E.K.K.A Witch Bomber Minions
Bomber Arrows Barbarians Mini P.E.K.K.A
Arrows Bomber Minions
Minions Arrows Witch
Arrows Barbarians
Barbarians Mini P.E.K.K.A Witch Minions
Bomber Barbarians Mini P.E.K.K.A
Minions Barbarians Witch Bomber Arrows
Arrows Minions Witch
Barbarians Mini P.E.K.K.A Bomber Minions Witch
Bomber Arrows Minions Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Bomber Arrows Minions Mini P.E.K.K.A Witch
Arrows Bomber Minions Barbarians Witch
Arrows Witch Bomber Minions Barbarians
Barbarians Mini P.E.K.K.A
Bomber Arrows Minions Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch
Bomber Arrows Mini P.E.K.K.A
Barbarians Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Witch
Arrows Minions Witch
Mini P.E.K.K.A Minions Barbarians Witch
Mini P.E.K.K.A Barbarians
Minions Barbarians Mini P.E.K.K.A Witch
Witch Barbarians
Minions Barbarians Mini P.E.K.K.A Witch
Arrows Barbarians
Barbarians Mini P.E.K.K.A Witch
Bomber Barbarians Witch
Barbarians Witch Bomber Minions Mini P.E.K.K.A
Arrows Minions Bomber Barbarians Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Bomber Arrows
Arrows Minions Witch
Bomber Arrows Witch
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows
Arrows
Arrows Minions
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A
Bomber Arrows Witch
Minions
Arrows
Arrows Barbarians
Arrows Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Minions Witch
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Minions Barbarians Witch
Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows Bomber
Arrows
Minions Witch
Witch
Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: