My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider Furnace
Zap
Archers Minions Furnace
Barbarian Barrel
Archers Knight Furnace Wizard Ice Wizard
The Log
Archers Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Knight Minions Hog Rider Wizard Ice Wizard
Fireball
Archers Minions Hog Rider Furnace Wizard Ice Wizard
Poison
Archers Minions Furnace Wizard Ice Wizard
Lightning
Knight Furnace Wizard Ice Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Ice Wizard Hog Rider Furnace Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Knight Minions Furnace Ice Wizard
Archers
Knight Zap Hog Rider
Knight
Archers Minions Hog Rider Zap Furnace Wizard Ice Wizard
Minions
Knight Hog Rider Zap
Hog Rider
Zap Knight Minions Archers Furnace Wizard
Furnace
Zap Knight Hog Rider
Wizard
Knight Hog Rider
Ice Wizard
Zap Knight

Defense Synergies 3 13

Zap
Archers Knight Minions Furnace Ice Wizard
Archers
Knight Zap Minions Furnace Ice Wizard
Knight
Archers Minions Ice Wizard Zap Furnace Wizard
Minions
Knight Zap Archers Ice Wizard
Hog Rider
Furnace
Zap Archers Knight Ice Wizard
Wizard
Knight Ice Wizard
Ice Wizard
Knight Zap Archers Minions Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Zap Knight Minions Furnace Ice Wizard
Furnace Archers Knight Minions Ice Wizard
Knight Minions Furnace Ice Wizard
Zap Archers Minions Furnace Ice Wizard
Minions Furnace Zap Archers Wizard Ice Wizard
Zap
Minions Furnace Ice Wizard
Knight Archers Ice Wizard
Archers Minions Ice Wizard Zap Knight Furnace Wizard
Minions Zap Archers Furnace Wizard Ice Wizard
Furnace Zap Knight Minions Wizard Ice Wizard
Wizard Zap Minions Furnace
Knight Furnace
Zap Furnace
Wizard Knight Minions Furnace
Zap Archers Knight Minions Furnace Wizard Ice Wizard
Zap Furnace Wizard Archers Knight Minions Ice Wizard
Wizard Archers Knight Minions Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Furnace
Zap Archers Knight Wizard
Zap Knight Minions Furnace
Zap Knight
Knight
Furnace Wizard Zap Archers Minions Ice Wizard
Archers Knight Minions Furnace Ice Wizard
Knight
Zap Knight Minions
Knight Minions
Zap
Knight Wizard
Wizard Archers Furnace
Zap Archers Knight Minions Furnace
Minions Zap Archers Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Ice Wizard
Knight
Wizard Zap Furnace
Wizard Zap Minions Furnace Ice Wizard
Archers Furnace Wizard
Zap Wizard Ice Wizard
Zap Wizard
Minions
Zap Knight Wizard
Zap Archers Wizard
Knight
Minions
Zap Furnace
Zap Furnace Wizard
Furnace Wizard
Minions
Zap Archers Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Furnace Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Archers Furnace Wizard Ice Wizard
Zap Minions Wizard
Zap Wizard
Zap
Wizard
Zap Archers Minions
Zap Archers Wizard Ice Wizard
Knight Wizard
Zap Wizard
Zap
Zap Minions
Zap
Zap

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