My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Miner Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Miner Electro Wizard Inferno Dragon
Fireball
Wizard Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Miner Electro Wizard Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Tornado Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Miner
Wizard
Tornado P.E.K.K.A Miner
Tornado
Wizard P.E.K.K.A The Log
P.E.K.K.A
Arrows Tornado Electro Wizard Wizard The Log
The Log
Tornado P.E.K.K.A Miner
Miner
Arrows Wizard The Log Electro Wizard Inferno Dragon
Electro Wizard
P.E.K.K.A Miner
Inferno Dragon
Miner

Defense Synergies 3 13

Arrows
Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A The Log Electro Wizard
Tornado
Wizard P.E.K.K.A Arrows The Log Electro Wizard Inferno Dragon
P.E.K.K.A
Tornado The Log Arrows Wizard Electro Wizard
The Log
P.E.K.K.A Wizard Tornado Miner Electro Wizard Inferno Dragon
Miner
The Log
Electro Wizard
Wizard Tornado P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Tornado The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
P.E.K.K.A Inferno Dragon The Log Electro Wizard
Tornado P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Wizard
Arrows Tornado P.E.K.K.A The Log
Arrows Tornado The Log Electro Wizard
Tornado Electro Wizard Inferno Dragon Arrows Wizard
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Tornado
Tornado Miner Electro Wizard
Electro Wizard Arrows Wizard Tornado The Log
Arrows Inferno Dragon Wizard Tornado Electro Wizard
P.E.K.K.A Wizard The Log Electro Wizard
Wizard Arrows Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Tornado P.E.K.K.A The Log Electro Wizard Inferno Dragon
Wizard Arrows Tornado P.E.K.K.A Electro Wizard
Arrows Wizard Tornado The Log Electro Wizard
Arrows Wizard Tornado The Log Electro Wizard Inferno Dragon
P.E.K.K.A Tornado Electro Wizard Inferno Dragon
Wizard Arrows P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard The Log Miner Inferno Dragon
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Inferno Dragon
Arrows Wizard Tornado Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Tornado The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Arrows Tornado The Log Electro Wizard
P.E.K.K.A Wizard
Wizard
Electro Wizard Tornado P.E.K.K.A The Log Inferno Dragon
Arrows Wizard P.E.K.K.A The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Tornado The Log Miner Electro Wizard
Arrows The Log Miner
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Tornado
Arrows Wizard Tornado The Log
Arrows The Log Wizard Tornado
Arrows The Log Miner Wizard Tornado
Tornado Electro Wizard
Miner Arrows Wizard Tornado The Log Electro Wizard
Arrows Wizard Tornado
The Log Miner
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows Tornado
Arrows Wizard The Log Electro Wizard
Arrows Wizard Tornado The Log Miner
The Log
Arrows Wizard Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log Wizard
Inferno Dragon
Arrows The Log Miner Wizard Tornado Electro Wizard
Arrows Wizard Tornado The Log Miner
Miner Arrows Tornado The Log
Arrows Wizard Tornado Electro Wizard
Electro Wizard Wizard
Arrows Wizard The Log Miner
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard The Log
Electro Wizard
Arrows Wizard Tornado Electro Wizard
Arrows The Log
Miner Wizard Electro Wizard
Arrows The Log Wizard
Arrows Tornado
P.E.K.K.A
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: