My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Bats Skeleton Army Witch Miner
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Witch Miner
Fireball
Wizard Skeleton Army Witch
Poison
Bats Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Skeleton Army Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Tornado Miner Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Skeleton Army Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Rage
Valkyrie
Bats Wizard Tornado Witch
Wizard
Tornado Valkyrie Rage Miner
Rage
Witch Bats Wizard
Skeleton Army
Tornado
Wizard Valkyrie Witch
Witch
Rage Valkyrie Tornado Miner
Miner
Bats Wizard Witch

Defense Synergies 1 6

Bats
Valkyrie
Valkyrie
Bats Wizard Tornado Witch
Wizard
Tornado Valkyrie Skeleton Army
Rage
Skeleton Army
Wizard
Tornado
Wizard Valkyrie Witch
Witch
Valkyrie Tornado
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Bats Valkyrie Witch
Skeleton Army Tornado Witch Bats Valkyrie
Skeleton Army Witch Bats Valkyrie
Valkyrie Skeleton Army Tornado
Skeleton Army Tornado Bats Valkyrie
Bats Tornado Wizard Witch
Valkyrie
Witch Skeleton Army Tornado
Skeleton Army Tornado Valkyrie Miner
Bats Valkyrie Skeleton Army Witch Wizard Tornado
Bats Wizard Tornado Witch
Skeleton Army Bats Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Bats Tornado Witch
Skeleton Army
Skeleton Army Tornado
Wizard Bats Valkyrie Skeleton Army Tornado Witch
Bats Valkyrie Wizard Skeleton Army Tornado Witch
Valkyrie Wizard Tornado Witch Bats
Tornado
Valkyrie Wizard Skeleton Army Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Valkyrie Wizard Miner
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Tornado
Valkyrie Skeleton Army Witch
Wizard Bats Tornado Witch
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army
Bats Valkyrie Skeleton Army Tornado Witch
Witch Skeleton Army
Bats Valkyrie Witch
Skeleton Army Valkyrie Tornado
Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Valkyrie Tornado
Bats Valkyrie Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado Miner
Miner
Valkyrie
Wizard Valkyrie
Wizard Bats Tornado Witch
Wizard Tornado Witch
Wizard Tornado
Miner Wizard Tornado
Bats Tornado
Miner Valkyrie Wizard Tornado
Wizard Tornado
Miner
Wizard Witch
Wizard
Tornado
Bats
Wizard
Valkyrie Wizard Tornado Witch Miner
Wizard Tornado
Tornado
Tornado Valkyrie Wizard Witch
Witch
Miner Wizard Tornado Witch
Wizard Tornado Witch Miner
Miner Tornado
Bats Wizard Tornado Witch
Bats Wizard Witch
Wizard Miner
Wizard
Bats Skeleton Army Witch
Wizard Tornado Witch
Miner Valkyrie Wizard
Wizard
Tornado
Bats Tornado Witch
Bats Tornado Witch
Tornado Witch Miner

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