My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Graveyard
Giant Snowball
Goblins Goblin Gang Furnace Baby Dragon Witch Miner Graveyard
Zap
Goblins Goblin Gang Furnace Witch Graveyard
Barbarian Barrel
Goblins Goblin Gang Furnace Witch Graveyard
The Log
Goblins Goblin Gang Furnace Witch Graveyard
Earthquake
Goblin Gang Furnace Witch Graveyard
Arrows
Goblins Goblin Gang Furnace Witch Graveyard
Royal Delivery
Goblins Goblin Gang Baby Dragon Witch Miner Graveyard
Fireball
Goblin Gang Furnace Baby Dragon Witch
Poison
Goblin Gang Furnace Witch Graveyard
Lightning
Furnace Baby Dragon Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Gang Miner Furnace Baby Dragon Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Goblin Gang Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Baby Dragon
Arrows
Graveyard Miner
Goblin Gang
Miner Baby Dragon
Furnace
Miner Baby Dragon Graveyard
Baby Dragon
Graveyard Goblins Goblin Gang Furnace Witch Miner
Witch
Baby Dragon Miner Graveyard
Miner
Goblins Goblin Gang Furnace Arrows Baby Dragon Witch Graveyard
Graveyard
Arrows Baby Dragon Furnace Witch Miner

Defense Synergies 0 5

Goblins
Arrows
Furnace
Goblin Gang
Furnace Miner
Furnace
Arrows Goblin Gang Baby Dragon
Baby Dragon
Furnace Witch
Witch
Baby Dragon
Miner
Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Goblins Goblin Gang Furnace Witch
Goblin Gang Furnace Witch Goblins
Witch Goblins Goblin Gang Furnace
Arrows
Arrows Goblin Gang Goblins Furnace Baby Dragon
Furnace Arrows Goblin Gang Baby Dragon Witch
Arrows Baby Dragon
Witch Goblins Goblin Gang Furnace
Goblin Gang Goblins Miner
Goblins Goblin Gang Witch Arrows Furnace Baby Dragon
Arrows Goblin Gang Furnace Baby Dragon Witch
Furnace Goblin Gang Witch
Goblins Arrows Goblin Gang Furnace Baby Dragon Witch
Goblin Gang Furnace
Goblin Gang Furnace
Goblins Arrows Goblin Gang Furnace Witch
Arrows Goblins Goblin Gang Furnace Baby Dragon Witch
Arrows Furnace Baby Dragon Witch
Goblin Gang Goblins Arrows Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Furnace Witch
Arrows Goblin Gang Baby Dragon Miner
Goblin Gang Goblins Furnace Witch
Goblin Gang
Goblin Gang Witch
Arrows Furnace Goblin Gang Baby Dragon Witch
Goblin Gang Goblins Furnace Witch
Goblins Baby Dragon Witch
Witch Goblin Gang
Witch
Arrows
Goblin Gang Witch
Furnace Baby Dragon Witch
Goblin Gang Witch Goblins Furnace Baby Dragon
Arrows Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon Witch
Arrows Furnace Baby Dragon Witch
Arrows Baby Dragon
Arrows Miner
Goblins Goblin Gang
Miner Arrows
Arrows Baby Dragon
Baby Dragon Miner
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon Witch
Arrows Furnace Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch Miner
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Furnace Baby Dragon Witch
Witch
Arrows Miner Baby Dragon Witch
Arrows Baby Dragon Witch Miner
Miner Arrows Baby Dragon
Arrows Furnace Baby Dragon Witch
Witch
Arrows Miner
Arrows
Arrows
Goblin Gang Witch
Arrows Baby Dragon Witch
Arrows
Miner Goblin Gang Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch Miner

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