My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Goblin Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Giant Skeleton Miner
Giant Snowball
Goblins Bats Minions Goblin Hut Miner
Zap
Goblins Bats Minions Goblin Hut
Barbarian Barrel
Goblins Goblin Hut Giant Skeleton
The Log
Goblins Goblin Hut Giant Skeleton
Earthquake
Goblin Hut
Arrows
Goblins Bats Minions Goblin Hut
Royal Delivery
Goblins Bats Minions Goblin Hut Giant Skeleton Miner
Fireball
Minions Goblin Hut
Poison
Bats Minions Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Minions Miner Giant Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Minions

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Giant
Bats
Giant Giant Skeleton Miner Minions
Arrows
Giant Giant Skeleton Miner
Minions
Giant Miner Bats Giant Skeleton
Giant
Bats Arrows Minions Miner Goblins Goblin Hut
Goblin Hut
Giant Giant Skeleton Miner
Giant Skeleton
Bats Arrows Minions Goblin Hut Miner
Miner
Goblins Bats Minions Giant Arrows Goblin Hut Giant Skeleton

Defense Synergies 0 7

Goblins
Giant Skeleton
Bats
Minions Giant Skeleton
Arrows
Goblin Hut Giant Skeleton
Minions
Bats Giant Skeleton
Giant
Goblin Hut
Arrows Giant Skeleton
Giant Skeleton
Goblins Bats Arrows Minions Goblin Hut
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut
Goblins Bats Minions Goblin Hut
Goblin Hut Goblins Bats Minions Giant Skeleton
Goblin Hut Goblins Bats Minions
Arrows Giant Skeleton
Arrows Goblins Bats Minions
Bats Minions Arrows Goblin Hut
Arrows Giant Skeleton
Goblins Minions Goblin Hut
Goblins Giant Skeleton Miner
Goblins Bats Minions Arrows Goblin Hut Giant Skeleton
Arrows Minions Bats Goblin Hut
Goblin Hut Bats Minions Giant Skeleton
Goblins Bats Arrows Minions Goblin Hut
Goblin Hut
Goblin Hut
Goblins Bats Arrows Minions Goblin Hut
Arrows Goblins Bats Minions Goblin Hut
Arrows Bats Minions Goblin Hut Giant Skeleton
Goblin Hut
Goblins Bats Arrows Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Hut Giant Skeleton
Arrows Miner
Giant Skeleton Goblins Bats Minions Goblin Hut
Giant Skeleton Bats
Giant Skeleton Goblin Hut
Arrows Bats Minions Goblin Hut
Goblins Bats Minions Goblin Hut Giant Skeleton
Giant Skeleton
Giant Skeleton Goblins Bats Minions Goblin Hut
Goblin Hut
Bats Minions Goblin Hut Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton
Goblin Hut Goblins Bats Minions Giant Skeleton
Bats Arrows Minions Goblin Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Miner
Arrows Goblin Hut Giant Skeleton Miner
Arrows Giant Skeleton
Arrows
Arrows Bats Minions
Arrows
Arrows
Arrows Miner
Goblins Bats Minions
Miner Arrows
Arrows
Goblin Hut Miner
Arrows Minions
Arrows Goblin Hut
Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Bats Minions
Arrows
Arrows Miner
Minions Giant Skeleton
Arrows
Arrows
Arrows
Arrows Miner
Arrows Miner
Miner Arrows
Bats Arrows
Bats Minions Goblin Hut
Arrows Miner
Arrows
Giant Skeleton
Arrows
Bats Minions Goblin Hut
Arrows
Arrows
Miner
Arrows
Arrows Giant Skeleton
Bats Minions Giant Skeleton
Bats
Giant Skeleton Miner

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