My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Bats Furnace Skeleton Army Miner
Zap
Bats Furnace Skeleton Army
Barbarian Barrel
Furnace Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Skeleton Army Miner Electro Wizard
Fireball
Furnace Skeleton Army Electro Wizard
Poison
Bats Furnace Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Miner Mini P.E.K.K.A Furnace Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Mini P.E.K.K.A
Zap
Miner Electro Wizard Bats Mini P.E.K.K.A Furnace Mega Knight
Mini P.E.K.K.A
Bats Zap Furnace Electro Wizard Mega Knight
Furnace
Miner Zap Mini P.E.K.K.A
Skeleton Army
Miner
Bats Zap Furnace Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Miner Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Miner Electro Wizard

Defense Synergies 4 14

Bats
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Bats Furnace Skeleton Army Miner
Mini P.E.K.K.A
Zap Electro Wizard Bats Furnace Skeleton Army
Furnace
Zap Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army
Zap Mini P.E.K.K.A Furnace Electro Wizard
Miner
Zap Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Bats Furnace Skeleton Army Mega Knight
Mega Knight
Zap Bats Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Bats Zap Furnace Electro Wizard Mega Knight
Mini P.E.K.K.A Furnace Skeleton Army Mega Knight Bats Electro Wizard
Mini P.E.K.K.A Skeleton Army Bats Furnace Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Bats Zap Furnace Electro Wizard Mega Knight
Bats Furnace Electro Wizard Zap
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Furnace Skeleton Army
Skeleton Army Mini P.E.K.K.A Miner Electro Wizard Mega Knight
Bats Skeleton Army Electro Wizard Zap Furnace Mega Knight
Bats Zap Furnace Electro Wizard
Mini P.E.K.K.A Furnace Skeleton Army Mega Knight Bats Zap Electro Wizard
Skeleton Army Mega Knight Bats Zap Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Skeleton Army Furnace Electro Wizard Mega Knight
Skeleton Army Zap Mini P.E.K.K.A Furnace Electro Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A Furnace Skeleton Army Electro Wizard
Mega Knight Bats Zap Furnace Skeleton Army Electro Wizard
Zap Furnace Bats Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Zap Furnace Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Miner Mega Knight
Skeleton Army Mega Knight Bats Zap Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Furnace Bats Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Bats Furnace Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Bats Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Bats Mini P.E.K.K.A
Skeleton Army Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Furnace Skeleton Army Mega Knight
Skeleton Army Electro Wizard Bats Zap Mini P.E.K.K.A Furnace
Bats Mega Knight Zap Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard
Miner
Zap Furnace Mega Knight
Bats Zap Furnace
Furnace
Zap
Miner Zap
Bats Mini P.E.K.K.A Electro Wizard
Miner Zap Electro Wizard
Zap
Miner
Zap Furnace
Zap Furnace
Furnace Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Furnace Mega Knight
Miner Zap Electro Wizard
Zap Miner Mega Knight
Miner Zap
Bats Zap Furnace Electro Wizard
Zap Electro Wizard Bats
Mini P.E.K.K.A
Zap Miner Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Skeleton Army
Zap Electro Wizard
Miner Mini P.E.K.K.A Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Miner Electro Wizard Mega Knight

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