My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Miner
Giant Snowball
Fire Spirit Archers Minions Barbarians Miner
Zap
Fire Spirit Archers Minions Royal Giant
Barbarian Barrel
Fire Spirit Archers Barbarians
The Log
Fire Spirit Archers Barbarians Royal Giant
Earthquake
Archers Barbarians
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Minions Barbarians Miner
Fireball
Archers Minions Barbarians
Poison
Archers Minions Barbarians
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Minions Miner Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Minions

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Zap
Zap
Miner Fire Spirit Archers Minions Royal Giant
Archers
Zap Royal Giant Miner
Minions
Royal Giant Miner Zap
Barbarians
Royal Giant
Fire Spirit Minions Lightning Miner Zap Archers
Lightning
Royal Giant
Miner
Fire Spirit Zap Minions Royal Giant Archers

Defense Synergies 0 6

Fire Spirit
Zap
Zap
Fire Spirit Archers Minions Barbarians Miner
Archers
Zap Minions
Minions
Zap Archers
Barbarians
Zap
Royal Giant
Lightning
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions
Barbarians Zap Minions
Barbarians Fire Spirit Archers Minions Lightning
Barbarians Minions
Lightning Barbarians
Fire Spirit Zap Archers Minions
Minions Lightning Fire Spirit Zap Archers
Lightning Zap Barbarians
Barbarians Minions
Fire Spirit Archers Barbarians Miner
Archers Minions Barbarians Zap
Minions Zap Archers
Barbarians Fire Spirit Zap Minions Lightning
Fire Spirit Zap Minions Barbarians
Barbarians
Barbarians Zap Lightning
Barbarians Minions
Fire Spirit Zap Archers Minions Barbarians
Zap Fire Spirit Archers Minions Barbarians
Barbarians
Fire Spirit Archers Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Zap Archers Lightning Miner
Barbarians Zap Minions Lightning
Lightning Zap Barbarians
Barbarians
Fire Spirit Zap Archers Minions
Archers Minions Barbarians Lightning
Barbarians
Zap Lightning Minions Barbarians
Barbarians
Minions Barbarians
Lightning Zap Barbarians
Barbarians Lightning
Archers Barbarians
Barbarians Zap Archers Minions Lightning
Minions Zap Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Miner
Lightning Miner
Lightning Barbarians
Fire Spirit Zap
Fire Spirit Zap Minions
Fire Spirit Archers
Fire Spirit Zap Lightning
Miner Zap Lightning
Lightning Fire Spirit Minions
Lightning Miner Zap
Lightning Fire Spirit Zap Archers
Lightning Fire Spirit Miner
Lightning Minions
Lightning Zap
Lightning Zap
Lightning
Lightning
Minions Lightning
Lightning Fire Spirit Zap Archers
Lightning Fire Spirit Zap Miner
Lightning Minions
Lightning
Lightning
Lightning Zap Barbarians
Zap Fire Spirit
Miner Zap Lightning
Lightning Zap Miner
Lightning Miner Zap
Lightning Fire Spirit Zap Archers
Zap Lightning Minions
Lightning
Lightning Zap Miner
Zap Lightning
Lightning
Zap Lightning Fire Spirit Archers Minions Barbarians
Lightning Fire Spirit Zap Archers
Lightning Miner
Zap Lightning
Lightning Zap
Zap Minions Lightning
Zap Lightning
Lightning Zap Miner

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