My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Dark Prince Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Battle Ram Dark Prince Giant Skeleton Miner
Giant Snowball
Archers Goblin Gang Battle Ram Miner
Zap
Archers Goblin Gang Battle Ram Dark Prince
Barbarian Barrel
Archers Knight Goblin Gang Battle Ram Dark Prince Executioner Giant Skeleton
The Log
Archers Goblin Gang Battle Ram Dark Prince Giant Skeleton
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Battle Ram Dark Prince Executioner Giant Skeleton Miner
Fireball
Archers Goblin Gang Battle Ram Executioner
Poison
Archers Goblin Gang Executioner
Lightning
Knight Battle Ram Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Dark Prince Executioner Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Miner Battle Ram Dark Prince Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Gang Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Battle Ram Dark Prince Giant Skeleton Miner
Knight
Archers Goblin Gang Battle Ram Executioner Miner
Goblin Gang
Knight Miner Battle Ram Dark Prince Giant Skeleton
Battle Ram
Knight Archers Goblin Gang
Dark Prince
Archers Goblin Gang Executioner Miner
Executioner
Knight Dark Prince Miner
Giant Skeleton
Archers Goblin Gang Miner
Miner
Goblin Gang Archers Knight Dark Prince Executioner Giant Skeleton

Defense Synergies 3 8

Archers
Knight Goblin Gang Dark Prince Giant Skeleton
Knight
Archers Goblin Gang Executioner
Goblin Gang
Knight Archers Dark Prince Giant Skeleton Miner
Battle Ram
Dark Prince
Archers Goblin Gang Executioner
Executioner
Knight Dark Prince Giant Skeleton
Giant Skeleton
Archers Goblin Gang Executioner
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner
Knight Goblin Gang Dark Prince Executioner
Goblin Gang Archers Knight Dark Prince Executioner Giant Skeleton
Knight Goblin Gang Dark Prince
Dark Prince Giant Skeleton
Goblin Gang Archers Dark Prince Executioner
Archers Goblin Gang Executioner
Giant Skeleton
Goblin Gang
Knight Goblin Gang Archers Dark Prince Giant Skeleton Miner
Archers Goblin Gang Executioner Knight Dark Prince Giant Skeleton
Executioner Archers Goblin Gang
Knight Goblin Gang Dark Prince Giant Skeleton
Executioner Goblin Gang Dark Prince
Knight Goblin Gang
Goblin Gang
Knight Goblin Gang Dark Prince Executioner
Archers Knight Goblin Gang Dark Prince Executioner
Executioner Archers Knight Dark Prince Giant Skeleton
Goblin Gang Dark Prince Archers Knight Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Dark Prince Giant Skeleton
Archers Knight Goblin Gang Executioner Miner
Goblin Gang Giant Skeleton Knight Dark Prince
Goblin Gang Dark Prince Giant Skeleton Knight
Giant Skeleton Knight Goblin Gang Dark Prince Executioner
Executioner Archers Goblin Gang
Goblin Gang Dark Prince Archers Knight Giant Skeleton
Giant Skeleton Knight Dark Prince
Giant Skeleton Knight Dark Prince
Goblin Gang
Knight Dark Prince Giant Skeleton
Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Knight Goblin Gang Executioner
Archers Executioner
Goblin Gang Archers Knight Dark Prince Executioner Giant Skeleton
Executioner Archers Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Executioner Miner
Giant Skeleton Miner
Knight Dark Prince Giant Skeleton
Executioner Dark Prince
Executioner
Archers Executioner
Executioner
Miner
Goblin Gang
Miner Knight Dark Prince
Archers Executioner
Knight Executioner Miner
Executioner
Executioner
Archers Dark Prince Executioner
Miner
Giant Skeleton
Dark Prince Executioner
Miner Executioner
Miner
Miner
Archers Executioner
Miner
Giant Skeleton
Archers Goblin Gang Dark Prince
Archers Executioner
Miner Knight Goblin Gang Dark Prince Executioner
Executioner
Giant Skeleton
Dark Prince Executioner
Goblin Gang Giant Skeleton
Executioner
Dark Prince Executioner Giant Skeleton Miner

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