My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Barbarians Miner
Zap
Barbarian Barrel
Barbarians Ice Wizard Electro Wizard
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Miner Ice Wizard Electro Wizard
Fireball
Barbarians Ice Wizard Electro Wizard
Poison
Barbarians Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Ice Wizard Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Miner Ice Wizard Mini P.E.K.K.A Electro Wizard Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Miner Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Miner Electro Wizard Mini P.E.K.K.A Ice Wizard
Arrows
Zap Mini P.E.K.K.A Miner
Barbarians
Mini P.E.K.K.A
Zap Arrows Ice Wizard Electro Wizard
Rocket
Miner
Miner
Zap Arrows Rocket Electro Wizard
Ice Wizard
Zap Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Miner

Defense Synergies 3 8

Zap
Mini P.E.K.K.A Electro Wizard Arrows Barbarians Miner Ice Wizard
Arrows
Zap Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians
Zap Arrows
Mini P.E.K.K.A
Zap Electro Wizard Arrows Ice Wizard
Rocket
Miner
Zap
Ice Wizard
Zap Arrows Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Electro Wizard
Barbarians Mini P.E.K.K.A Zap Ice Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Rocket Ice Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Ice Wizard Electro Wizard
Arrows Barbarians Mini P.E.K.K.A Rocket
Arrows Zap Ice Wizard Electro Wizard
Rocket Electro Wizard Zap Arrows Ice Wizard
Rocket Zap Arrows Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians Mini P.E.K.K.A Miner Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard Zap Arrows
Arrows Zap Ice Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Zap Rocket Ice Wizard Electro Wizard
Rocket Zap Arrows Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Rocket Zap Mini P.E.K.K.A Electro Wizard
Barbarians Arrows Mini P.E.K.K.A Electro Wizard
Arrows Zap Barbarians Ice Wizard Electro Wizard
Zap Arrows Barbarians Ice Wizard Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Arrows Barbarians Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Rocket Miner
Barbarians Zap Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A Rocket Zap Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A
Arrows Rocket Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Rocket Barbarians Ice Wizard Electro Wizard
Mini P.E.K.K.A Barbarians
Zap Rocket Electro Wizard Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A
Rocket Zap Arrows Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Rocket
Barbarians
Barbarians Electro Wizard Zap Mini P.E.K.K.A Rocket
Arrows Zap Barbarians Mini P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap Miner Ice Wizard Electro Wizard
Rocket Arrows Miner
Arrows Barbarians Rocket
Rocket Zap Arrows
Arrows Zap Rocket Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Miner Zap
Rocket Mini P.E.K.K.A Electro Wizard
Rocket Miner Zap Arrows Electro Wizard
Zap Arrows Rocket
Rocket Miner
Arrows Rocket
Zap Arrows
Rocket Zap Arrows
Arrows Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Arrows Mini P.E.K.K.A Electro Wizard
Rocket Zap Arrows Miner
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows Barbarians
Zap Arrows Ice Wizard
Arrows Miner Zap Ice Wizard Electro Wizard
Zap Arrows Miner
Rocket Miner Zap Arrows
Zap Arrows Ice Wizard Electro Wizard
Zap Rocket Electro Wizard
Mini P.E.K.K.A
Zap Arrows Rocket Miner
Zap Rocket Arrows Electro Wizard
Rocket Arrows
Zap Electro Wizard Barbarians Rocket
Rocket Zap Arrows Ice Wizard Electro Wizard
Arrows
Miner Mini P.E.K.K.A Rocket Electro Wizard
Arrows Zap
Rocket Zap Arrows
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Miner Electro Wizard

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