My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Dark Prince Miner
Giant Snowball
Bats Minion Horde Miner
Zap
Bats Minion Horde Dark Prince
Barbarian Barrel
Dark Prince
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Dark Prince P.E.K.K.A Miner
Fireball
Minion Horde
Poison
Bats Minion Horde
Lightning
Mini P.E.K.K.A Dark Prince
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Miner Mini P.E.K.K.A Dark Prince Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Miner

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Mini P.E.K.K.A Dark Prince P.E.K.K.A
Zap
P.E.K.K.A Miner Bats Minion Horde Mini P.E.K.K.A Dark Prince The Log
Minion Horde
Miner Zap Dark Prince
Mini P.E.K.K.A
Bats Zap Dark Prince The Log
Dark Prince
Bats Zap Minion Horde Mini P.E.K.K.A Miner
P.E.K.K.A
Zap Bats The Log
The Log
Zap Mini P.E.K.K.A P.E.K.K.A Miner
Miner
Bats Zap Minion Horde Dark Prince The Log

Defense Synergies 3 13

Bats
Zap Mini P.E.K.K.A Dark Prince P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Bats Minion Horde Dark Prince P.E.K.K.A The Log Miner
Minion Horde
Zap The Log
Mini P.E.K.K.A
Zap The Log Bats
Dark Prince
Bats Zap The Log
P.E.K.K.A
The Log Bats Zap
The Log
Mini P.E.K.K.A P.E.K.K.A Bats Zap Minion Horde Dark Prince Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bats Zap Dark Prince The Log
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bats Dark Prince
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bats Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A The Log
The Log Bats Zap Dark Prince
Bats Minion Horde Zap
Zap P.E.K.K.A The Log
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Minion Horde Mini P.E.K.K.A Dark Prince Miner
Bats Minion Horde Zap Dark Prince The Log
Minion Horde Bats Zap
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bats Zap Dark Prince The Log
Bats Zap Minion Horde Mini P.E.K.K.A Dark Prince P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Zap Mini P.E.K.K.A P.E.K.K.A The Log
Minion Horde Bats Mini P.E.K.K.A Dark Prince P.E.K.K.A
Bats Zap Minion Horde Dark Prince The Log
Zap The Log Bats Dark Prince
Mini P.E.K.K.A P.E.K.K.A
Dark Prince Bats Minion Horde Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince P.E.K.K.A
Zap Mini P.E.K.K.A The Log Miner
P.E.K.K.A Bats Zap Minion Horde Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince P.E.K.K.A Bats Zap Minion Horde The Log
P.E.K.K.A Minion Horde Mini P.E.K.K.A Dark Prince
Bats Zap Minion Horde
Mini P.E.K.K.A Dark Prince P.E.K.K.A Bats Minion Horde
Mini P.E.K.K.A P.E.K.K.A Minion Horde Dark Prince
Zap Minion Horde P.E.K.K.A Bats Mini P.E.K.K.A Dark Prince The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Bats Minion Horde Mini P.E.K.K.A Dark Prince
P.E.K.K.A Zap Dark Prince The Log
Mini P.E.K.K.A Dark Prince P.E.K.K.A Minion Horde
Minion Horde
Bats Zap Minion Horde Mini P.E.K.K.A Dark Prince P.E.K.K.A The Log
Bats Zap Minion Horde Mini P.E.K.K.A Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log Miner
Minion Horde The Log Miner
Dark Prince The Log
Zap Minion Horde Dark Prince The Log
Bats Zap Minion Horde
Minion Horde The Log
The Log Zap
The Log Miner Zap
Bats Minion Horde Mini P.E.K.K.A
Miner Zap Minion Horde Dark Prince The Log
Zap
The Log Miner
Minion Horde
Zap The Log
Zap Minion Horde The Log
Minion Horde The Log
Bats Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Dark Prince The Log
Zap The Log Miner
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log Dark Prince
Minion Horde
The Log Miner Zap
Zap The Log Miner
Miner Zap The Log
Bats Zap Minion Horde
Zap Bats Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Minion Horde The Log Miner
Zap Minion Horde
P.E.K.K.A Minion Horde
The Log
Zap Minion Horde Bats Dark Prince
Zap
The Log
Miner Minion Horde Mini P.E.K.K.A Dark Prince
The Log Zap
Zap
Minion Horde Dark Prince P.E.K.K.A
Zap Bats Minion Horde The Log
Bats Zap
Zap Dark Prince The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: