My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Baby Dragon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Clone Prince Miner
Giant Snowball
Minion Horde Three Musketeers Clone Baby Dragon Miner
Zap
Minion Horde Three Musketeers Clone Prince
Barbarian Barrel
Wizard Three Musketeers Clone
The Log
Three Musketeers Clone Prince
Earthquake
Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Wizard Three Musketeers Clone Baby Dragon Prince P.E.K.K.A Miner
Fireball
Minion Horde Wizard Three Musketeers Clone Baby Dragon
Poison
Minion Horde Wizard Three Musketeers Clone
Lightning
Wizard Three Musketeers Baby Dragon Prince
Rocket
Minion Horde Wizard Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Prince P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Miner Baby Dragon Minion Horde Wizard Prince P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Miner Baby Dragon Minion Horde

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Clone Prince
Wizard
Prince P.E.K.K.A Miner
Three Musketeers
Clone Miner
Clone
Minion Horde Three Musketeers Baby Dragon
Baby Dragon
Clone Prince P.E.K.K.A Miner
Prince
Minion Horde Wizard Baby Dragon Miner
P.E.K.K.A
Wizard Baby Dragon
Miner
Minion Horde Wizard Three Musketeers Baby Dragon Prince

Defense Synergies 0 4

Minion Horde
Wizard
Prince P.E.K.K.A
Three Musketeers
Clone
Baby Dragon
Prince P.E.K.K.A
Prince
Wizard Baby Dragon
P.E.K.K.A
Wizard Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde P.E.K.K.A Three Musketeers Prince
Minion Horde Three Musketeers Prince P.E.K.K.A
Minion Horde Three Musketeers Prince P.E.K.K.A
Prince P.E.K.K.A
Baby Dragon
Minion Horde Three Musketeers Wizard Baby Dragon
Baby Dragon P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A Prince
Minion Horde Prince Miner
Minion Horde Wizard Baby Dragon
Minion Horde Three Musketeers Wizard Baby Dragon
Minion Horde Prince P.E.K.K.A Wizard Three Musketeers
Wizard Three Musketeers Minion Horde Baby Dragon Prince P.E.K.K.A
P.E.K.K.A Minion Horde Three Musketeers Prince
Minion Horde Three Musketeers Prince P.E.K.K.A
Minion Horde Wizard Three Musketeers Prince P.E.K.K.A
Minion Horde Wizard Three Musketeers Baby Dragon Prince
Wizard Baby Dragon
P.E.K.K.A Three Musketeers Prince
Wizard Minion Horde Baby Dragon Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A
Wizard Baby Dragon Prince Miner
P.E.K.K.A Minion Horde Prince
Prince P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Three Musketeers Prince
Wizard Minion Horde Three Musketeers Baby Dragon
Prince P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Prince
Minion Horde P.E.K.K.A Baby Dragon Prince
P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Minion Horde Prince
P.E.K.K.A Prince
Prince P.E.K.K.A Minion Horde Wizard Three Musketeers
Wizard Minion Horde Three Musketeers Baby Dragon
Minion Horde Three Musketeers Baby Dragon Prince P.E.K.K.A
Minion Horde Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Baby Dragon Miner
Minion Horde Baby Dragon Miner
Prince
Wizard Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Miner Wizard
Minion Horde Three Musketeers Prince
Miner Minion Horde Wizard Prince
Wizard Baby Dragon
Three Musketeers Baby Dragon Miner
Minion Horde Baby Dragon
Baby Dragon Prince
Minion Horde Wizard Three Musketeers Baby Dragon
Minion Horde Wizard Three Musketeers Baby Dragon
Three Musketeers
Minion Horde
Wizard Three Musketeers Baby Dragon Prince
Wizard Baby Dragon Miner
Minion Horde Baby Dragon Prince
Wizard
Prince
Minion Horde Baby Dragon
Wizard Baby Dragon
Minion Horde
Miner Wizard Baby Dragon
Wizard Baby Dragon Prince Miner
Miner Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Miner
Minion Horde
P.E.K.K.A Minion Horde Prince
Wizard
Minion Horde Prince
Wizard Three Musketeers Baby Dragon
Miner Minion Horde Wizard Three Musketeers Baby Dragon Prince
Wizard Baby Dragon
Minion Horde Three Musketeers Prince P.E.K.K.A
Minion Horde Baby Dragon
Baby Dragon Prince Miner

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