My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Miner
Giant Snowball
Barbarians Minion Horde Hog Rider Furnace Miner
Zap
Minion Horde Furnace
Barbarian Barrel
Barbarians Furnace Ice Wizard
The Log
Barbarians Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Barbarians Minion Horde Hog Rider Miner Ice Wizard
Fireball
Barbarians Minion Horde Hog Rider Furnace Ice Wizard
Poison
Barbarians Minion Horde Furnace Ice Wizard
Lightning
Furnace Ice Wizard
Rocket
Barbarians Minion Horde Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Ice Wizard Fireball Hog Rider Furnace Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Ice Wizard Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Minion Horde
Miner Hog Rider
Fireball
Hog Rider The Log Miner
Hog Rider
Fireball The Log Barbarians Minion Horde Furnace
Furnace
Miner Hog Rider
The Log
Hog Rider Fireball Miner
Miner
Minion Horde Furnace Fireball The Log
Ice Wizard

Defense Synergies 1 9

Barbarians
Minion Horde Furnace
Minion Horde
Barbarians The Log Ice Wizard
Fireball
The Log Miner Ice Wizard
Hog Rider
Furnace
Barbarians Ice Wizard
The Log
Fireball Minion Horde Miner Ice Wizard
Miner
Fireball The Log
Ice Wizard
Minion Horde Fireball Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball The Log
Barbarians Minion Horde Furnace The Log Ice Wizard
Barbarians Minion Horde Furnace Ice Wizard
Barbarians Minion Horde Furnace Ice Wizard
Barbarians Fireball The Log
Fireball The Log Furnace Ice Wizard
Minion Horde Furnace Fireball Ice Wizard
Barbarians Fireball The Log
Barbarians Minion Horde Furnace Ice Wizard
Barbarians Minion Horde Miner Ice Wizard
Barbarians Minion Horde Ice Wizard Fireball Furnace The Log
Minion Horde Fireball Furnace Ice Wizard
Barbarians Minion Horde Furnace Fireball The Log Ice Wizard
Fireball Barbarians Minion Horde Furnace The Log
Barbarians Minion Horde Furnace
Barbarians Minion Horde Fireball Furnace The Log
Barbarians Minion Horde Fireball Furnace
Fireball Barbarians Minion Horde Furnace The Log Ice Wizard
Furnace The Log Barbarians Fireball Ice Wizard
Barbarians
Barbarians Minion Horde Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace
Fireball The Log Miner
Barbarians Minion Horde Furnace The Log
Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde
Fireball Furnace Minion Horde Ice Wizard
Barbarians Minion Horde Fireball Furnace Ice Wizard
Barbarians Minion Horde
Minion Horde Barbarians Fireball The Log
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Fireball The Log
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball Furnace
Barbarians Minion Horde Fireball Furnace The Log
Barbarians Minion Horde Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log Miner Ice Wizard
Minion Horde Fireball The Log Miner
Barbarians Fireball The Log
Fireball Minion Horde Furnace The Log
Fireball Minion Horde Furnace Ice Wizard
Minion Horde Furnace The Log
Fireball The Log Ice Wizard
Fireball The Log Miner
Minion Horde Fireball
Miner Minion Horde Fireball The Log
Fireball
Fireball The Log Miner
Minion Horde Fireball
Fireball Furnace The Log
Minion Horde Fireball Furnace The Log
Minion Horde Fireball Furnace The Log
Fireball
Minion Horde
Fireball The Log
Fireball The Log Miner
Minion Horde Fireball The Log
Fireball
The Log
Barbarians Minion Horde Fireball The Log
The Log Fireball Furnace Ice Wizard
Minion Horde
Fireball The Log Miner Ice Wizard
Fireball The Log Miner
Fireball Miner The Log
Minion Horde Fireball Furnace Ice Wizard
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball The Log Miner
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Barbarians Fireball
Fireball Ice Wizard
The Log Fireball
Fireball Miner Minion Horde
The Log Fireball
Fireball
Minion Horde
Minion Horde Fireball The Log
Fireball
Fireball The Log Miner

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